NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 5 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Leow, Fui-Theng; Neo, Mai; Hew, Soon Hin – Electronic Journal of e-Learning, 2016
The 21st century marks the beginning of digital age with the extensive use of digital media, mobile devices, and Internet resources. Recent studies found that this digital era has expanded the landscape of student experiences, and educational technologies as well as increased the educator's awareness on embracing technologies to promote effective…
Descriptors: Educational Technology, Technology Uses in Education, Constructivism (Learning), Cognitive Processes
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Wood, Denise; Bilsborow, Carolyn – Electronic Journal of e-Learning, 2014
Today's graduates need the skills to enable them to "persevere in the face of complexity and unresolvability" (McWilliam and Haukka 2008: 660), and to respond creatively in work environments that are increasingly dependent on digital technologies (Cunningham 2006). However, although many higher education institutions (HEIs) acknowledge…
Descriptors: Creativity, Undergraduate Study, Design, Skill Development
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Edwards, Margaret; Perry, Beth; Janzen, Katherine; Menzies, Cynthia – Electronic Journal of e-Learning, 2012
This study explores the effect of the artistic pedagogical technology (APT) called photovoice (PV) on interaction in the online post-secondary classroom. More specifically, this paper focuses on students' perspectives regarding the effect of PV on student to student and student to instructor interactions in online courses. Artistic pedagogical…
Descriptors: Online Courses, Postsecondary Education, Educational Environment, Peer Relationship
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Mysirlaki, Sofia; Paraskeva, Fotini – Electronic Journal of e-Learning, 2012
As our need for collaboration constantly grows, new tools have emerged to connect us in social networks, supporting the development of online communities, such as online games and virtual worlds. MMOGs (Massively Multiplayer Online Games) and MMORPGs (Massively Multiplayer Online Role-Playing Games) are complex systems, in which players are…
Descriptors: Teaching Methods, Leadership, Educational Research, Leadership Training
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Crichton, Susan; Pegler, Karen; White, Duncan – Electronic Journal of e-Learning, 2012
Our paper reports findings from a two-phase deployment of iPod Touch and iPad devices in a large, urban Canadian school board. The purpose of the study was to gain an understanding of the infrastructure required to support handheld devices in classrooms; the opportunities and challenges teachers face as they begin to use handheld devices for…
Descriptors: Foreign Countries, Familiarity, High School Students, Teaching Methods