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Karen Ann Walstra; Johannes Cronje; Thirusellvan Vandeyar – Electronic Journal of e-Learning, 2024
Virtual reality (VR) is used across the educational spectrum (higher education, high school, primary school, and even pre-school); however, primary school teachers' perceptions of using VR in their classrooms require further research. A brief review of the literature of 100 existing articles related to teaching within the primary school context…
Descriptors: Computer Simulation, Elementary School Teachers, Teacher Attitudes, Technology Uses in Education
Paulina Pui Yun Wong; Gary Wai Chung Wong; Piyasuda Pangsapa; Daniel Jiandong Shen – Electronic Journal of e-Learning, 2024
The use of the metaverse in education has gained increasing attention as a potential supplement to traditional teaching methods. This study aimed to investigate the impact of experiential learning on students' intent to use metaverse learning platforms and to explore how the metaverse can support these approaches. The study included participants…
Descriptors: Computer Simulation, Educational Strategies, Experiential Learning, Game Based Learning
Felix Averbeck; Simon Leifeling; Katja Müller; Thomas Schoenfelder – Electronic Journal of e-Learning, 2024
The use of virtual reality and 360° videos has been little researched so far, especially in social work studies and teaching. The reasons for this are the low prevalence of VR headsets in social work courses and the fundamental technological deficit in social work, which means the lack of clear causal chains within it. Professionals must adapt…
Descriptors: Computer Simulation, Computer Uses in Education, Video Technology, Social Work
Luciana Oliveira; Célia Tavares; Artur Strzelecki; Manuel Silva – Electronic Journal of e-Learning, 2025
As generative artificial intelligence tools like ChatGPT become increasingly integrated into educational environments, understanding their impact on critical thinking is crucial. Despite growing concerns about AI's potential to diminish students' independent reasoning, there is a lack of research tools specifically designed to evaluate students'…
Descriptors: Critical Thinking, Artificial Intelligence, Computer Software, Technology Integration
Irum Naz; Rodney Robertson – Electronic Journal of e-Learning, 2024
This study explores the feasibility of using AI technology, specifically ChatGPT-3, to provide reliable, meaningful, and personalized feedback. Specifically, the study explores the benefits and limitations of using AI-based feedback in language learning; the pedagogical frameworks that underpin the effective use of AI-based feedback; the…
Descriptors: Artificial Intelligence, Synchronous Communication, Computer Software, Feedback (Response)
Ada Janeth Zarceño García De Soriano; Miriam Agreda Montoro; Ana María Ortiz Colón – Electronic Journal of e-Learning, 2024
This article presents a systematic review of the literature with the aim of providing an updated framework for the scientific production developed in the field of digital competence and inclusive education in Higher Education, as indexed in the Web of Science (WoS) and SCOPUS databases. Twenty-one scientific articles published between 2016-2023…
Descriptors: Inclusion, Meta Analysis, Digital Literacy, Computer Science Education
Magano, José; Alves, Marta; Durão, Rita; de Carvalho, Carlos Vaz – Electronic Journal of e-Learning, 2020
Changing trends in educational technology are one of the driving forces behind many of the new educational strategies Higher Education Institutions are introducing. These changes are frequently justified with the "digital native" nature of the current generation of students who have been surrounded by digital technology from the moment…
Descriptors: Technology Integration, Technology Uses in Education, Educational Technology, Marketing
Albelbisi, Nour Awni; Yusop, Farrah Dina – Electronic Journal of e-Learning, 2020
The purpose of this study is to analyze and synthesize the recent research related to nationwide MOOC initiatives in Malaysian higher education that have been published from 2014 to 2018 in order to gain an overview of the growth of MOOC in Malaysia and to identify the issues facing implementation of nationwide MOOC initiatives in the Malaysian…
Descriptors: Foreign Countries, Online Courses, Large Group Instruction, Higher Education
Mohammed, Tawffeek – Electronic Journal of e-Learning, 2022
This paper presents a fully online course model for teaching speaking and listening skills for students learning Arabic as a foreign language at the International Peace College South Africa on the NEO learning management platform. It also investigates the students' attitudes towards the course. The course was developed by the researcher during the…
Descriptors: Semitic Languages, Second Language Learning, Student Attitudes, Foreign Countries
The Level of ICT Infrastructure as a Factor of ICT Integration in Greek High School Science Teaching
Apostolou, Charalampos – Electronic Journal of e-Learning, 2020
This paper examines the extent to which the level of technological equipment affects the integration of the Information and Communication Technologies (ICT) in Greek high school science teaching. The limited ICT infrastructure environment, with only one computer-projector system available and access to the internet ("PC-VP" environment),…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, High School Students
Sadeck, Osman; Cronjé, Johannes – Electronic Journal of e-Learning, 2017
The introduction of technologies into the teaching and learning environment has implied changes to the way education plays out in an e-Environment. Previous research has highlighted the many barriers and challenges in integration technology into teaching and learning. Technology is said to be underutilised. However there are studies that have…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Teaching Methods
Sánchez-Mena, Antonio; Martí-Parreño, José; Aldás-Manzano, Joaquín – Electronic Journal of e-Learning, 2017
Educational video games (EVGs) are gaining momentum as a means of increasing students' motivation in their learning process. Nevertheless, teachers might face several barriers that dissuade them from using educational video games in their courses. This study analyses factors affecting teachers' behavioural intention to use educational video games…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Teaching Methods
Haaranen, Ari; Saarti, Jarmo – Electronic Journal of e-Learning, 2020
The aim of this case study was to evaluate whether there had been educational changes and if so, in which phases of implementation and institutionalization in three African higher education institutions. The changes were evaluated from the point-of-view of trainees in the field of e-learning and library services during the project conducted in…
Descriptors: Case Studies, Change Agents, Electronic Learning, Library Services
Nkonki, Vuyisile; Ntlabathi, Siyanda – Electronic Journal of e-Learning, 2016
This study is an Information and Computer Technology evaluation of the Blackboard Learning Management System into teaching and learning at an institution of higher education in South Africa. In view of the institution's objective of developing a context-driven, transformative, and innovative teaching and learning practices involving the…
Descriptors: Information Technology, Transformative Learning, Educational Innovation, Integrated Learning Systems
Wood, Denise; Bilsborow, Carolyn – Electronic Journal of e-Learning, 2014
Today's graduates need the skills to enable them to "persevere in the face of complexity and unresolvability" (McWilliam and Haukka 2008: 660), and to respond creatively in work environments that are increasingly dependent on digital technologies (Cunningham 2006). However, although many higher education institutions (HEIs) acknowledge…
Descriptors: Creativity, Undergraduate Study, Design, Skill Development
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