NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 5 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Castellanos, Jorge; Haya, Pablo A.; Urquiza-Fuentes, Jaime – IEEE Transactions on Learning Technologies, 2017
STEM (Science, Technology, Engineering, and Math) education is currently receiving much attention from governments and educational institutions. Our work is based on active learning and video-based learning approaches to support STEM education. Here, we aimed to increase students' engagement through reflective processes that embrace video…
Descriptors: STEM Education, Educational Technology, Technology Uses in Education, Video Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Yu, Yuan-Chih – IEEE Transactions on Learning Technologies, 2017
Teaching with a classroom feedback system can benefit both teaching and learning practices of interactivity. In this paper, we propose a dual-channel classroom feedback system integrated with a back-end e-Learning system. The system consists of learning agents running on the students' computers and a teaching agent running on the instructor's…
Descriptors: Feedback (Response), Teaching Methods, Educational Technology, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Ney, Muriel; Gonçalves, Celso; Balacheff, Nicolas – IEEE Transactions on Learning Technologies, 2014
Simulation games are games for learning based on a reference in the real world. We propose a model for authenticity in this context as a result of a compromise among learning, playing and realism. In the health game used to apply this model, students interact with characters in the game through phone messages, mail messages, SMS and video.…
Descriptors: Heuristics, Computer Simulation, Video Games, Models
Peer reviewed Peer reviewed
Direct linkDirect link
Sun, Geng; Shen, Jun – IEEE Transactions on Learning Technologies, 2014
Mobile learning is an emerging trend that brings many advantages to distributed learners, enabling them to achieve collaborative learning, in which the virtual teams are usually built to engage multiple learners working together towards the same pedagogical goals in online courses. However, the socio-technical mechanisms to enhance teamwork…
Descriptors: Teamwork, Computer Software, Online Courses, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Dimitrova, V.; Lau, L.; O'Rourke, R. – IEEE Transactions on Learning Technologies, 2011
This paper presents a novel collaborative tool--AWESOME Dissertation Environment (ADE)--which facilitates student learning through semantic social scaffolding: a new approach to dissertation writing challenges. These challenges revolve around three issues: timing of support; collective intelligence, and sense making strategies in tension with the…
Descriptors: Student Attitudes, Schemata (Cognition), Semantics, Web 2.0 Technologies