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Thulasi M. Santhi; K. Srinivasan – IEEE Transactions on Learning Technologies, 2024
Cloud adoption in industrial sectors, such as process, manufacturing, health care, and finance, is steadily rising, but as it grows, the risk of targeted cyberattacks has increased. Hence, effectively defending against such attacks necessitates skilled cybersecurity professionals. Traditional human-based cyber-physical education is resource…
Descriptors: Artificial Intelligence, Information Security, Computer Security, Prevention
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Graham, Kendra; Anderson, James; Rife, Conrad; Heitmeyer, Bryce; Patel, Pranav R.; Nykl, Scott; Lin, Alan C.; Merkle, Laurence D. – IEEE Transactions on Learning Technologies, 2020
Cyberspace odyssey (CSO) is a novel serious game supporting computer networking education by engaging students in a race to successfully perform various cybersecurity tasks in order to collect clues and solve a puzzle in virtual near-Earth three-dimensional space. Each team interacts with the game server through a dedicated client presenting a…
Descriptors: Computer Networks, Information Security, Task Analysis, Computer Games
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Yu, Li; Harrison, L.; Lu, Aidong; Li, Zhiwei; Wang, Weichao – IEEE Transactions on Learning Technologies, 2011
We have designed and developed a 3D digital Lego system as an education tool for teaching security protocols effectively in Information Assurance courses (Lego is a trademark of the LEGO Group. Here, we use it only to represent the pieces of a construction set.). Our approach applies the pedagogical methods learned from toy construction sets by…
Descriptors: Information Security, Teaching Methods, Feedback (Response), Toys