NotesFAQContact Us
Collection
Advanced
Search Tips
Source
IEEE Transactions on Learning…37
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing 1 to 15 of 37 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Flor A. Bravo; John J. Paez – IEEE Transactions on Learning Technologies, 2023
Multiagent systems (MAS) have been demonstrated to be a useful tool for addressing complex problems by breaking them down into simpler tasks. In this article, we explore the potential of the MAS approach for designing educational robotics learning experiences. Specifically, we aim to identify the pedagogical possibilities and technical…
Descriptors: Robotics, Technology Uses in Education, Learning Experience, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Ka-Yan Fung; Kwong-Chiu Fung; Tze Leung Rick Lui; Kuen-Fung Sin; Lik-Hang Lee; Huamin Qu; Shenghui Song – IEEE Transactions on Learning Technologies, 2025
Mastering the visually complex characters of the Chinese language poses significant challenges for students. The situation is even worse in Hong Kong, where students with different backgrounds, including students with/without dyslexia and non-Chinese speaking (NCS) students, are placed in the same class. Interactive design has been proven…
Descriptors: Foreign Countries, Learning Motivation, Native Language Instruction, Mandarin Chinese
Peer reviewed Peer reviewed
Direct linkDirect link
Ahmad Chaddad; Yuchen Jiang – IEEE Transactions on Learning Technologies, 2025
The concept of the Metaverse, viewed as the ultimate manifestation of the Internet, has gained significant attention due to rapid advances in technologies such as the Internet of Things (IoT) and blockchain. Acting as a bridge between the physical and virtual worlds, the Metaverse has the potential to offer remarkable experiences to its users.…
Descriptors: Internet, Medical Education, Instructional Effectiveness, Artificial Intelligence
Peer reviewed Peer reviewed
Direct linkDirect link
Senthil Kumar Jagatheesaperumal; Kashif Ahmad; Ala Al-Fuqaha; Junaid Qadir – IEEE Transactions on Learning Technologies, 2024
Metaverse has evolved as one of the popular research agenda that let users learn, socialize, and collaborate in a networked 3-D immersive virtual world. Due to the rich multimedia streaming capability and immersive user experience with high-speed communication, the metaverse is an ideal model for education, training, and skill development tasks.…
Descriptors: Computer Simulation, Technology Uses in Education, Internet, Multimedia Materials
Peer reviewed Peer reviewed
Direct linkDirect link
Sin, Zackary P. T.; Jia, Ye; Wu, Astin C. H.; Zhao, Isaac Dan; Li, Richard Chen; Ng, Peter H. F.; Huang, Xiao; Baciu, George; Cao, Jiannong; Li, Qing – IEEE Transactions on Learning Technologies, 2023
Metaverse, an alternative universe for play, work, and interaction, has become a captivating topic for academia and industry in recent times. This opens the question on what a metaverse for education, or edu-metaverse, should look like. It is believed that this metaverse for learning should be grounded by a pedagogical theory. Particularly, we…
Descriptors: Computer Simulation, Simulated Environment, Constructivism (Learning), Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Nan Zhang; Hongkai Wang; Tianqi Huang; Xinran Zhang; Hongen Liao – IEEE Transactions on Learning Technologies, 2024
Trunk anatomy education is critical in the training of the surgeon. Most trunk anatomy education systems use a personal or synthetic anatomical model. It remains difficult to obtain appropriate population anatomy information and create individualized anatomy customization based on a quantity of diverse data. Furthermore, the naked-eye virtual…
Descriptors: Computer Simulation, Simulated Environment, Human Body, Anatomy
Peer reviewed Peer reviewed
Direct linkDirect link
Tracy Bobko; Mikiko Corsette; Minjuan Wang; Erin Springer – IEEE Transactions on Learning Technologies, 2024
This article discusses the transformative impact of technology on knowledge acquisition and sharing, focusing on the emergence of the metaverse as a virtual community with vast potential for virtual learning. Learning in the metaverse is found to enhance engagement, motivation, and retention, while fostering 21st-century skills. It also offers…
Descriptors: Educational Innovation, Computer Simulation, Technology Uses in Education, Models
Peer reviewed Peer reviewed
Direct linkDirect link
Yu Bai; Jun Li; Jun Shen; Liang Zhao – IEEE Transactions on Learning Technologies, 2024
The potential of artificial intelligence (AI) in transforming education has received considerable attention. This study aims to explore the potential of large language models (LLMs) in assisting students with studying and passing standardized exams, while many people think it is a hype situation. Using primary education as an example, this…
Descriptors: Instructional Effectiveness, Artificial Intelligence, Technology Uses in Education, Natural Language Processing
Peer reviewed Peer reviewed
Direct linkDirect link
Siu-Cheung Kong; Yin Yang – IEEE Transactions on Learning Technologies, 2024
The advent of generative artificial intelligence (AI) has ignited an increase in discussions about generative AI tools in education. In this study, a human-centered learning and teaching framework that uses generative AI tools for self-regulated learning development through domain knowledge learning was proposed to catalyze changes in educational…
Descriptors: Artificial Intelligence, Technology Uses in Education, Independent Study, Elementary Secondary Education
Peer reviewed Peer reviewed
Direct linkDirect link
Zoe C. M. Davidson; Shuping Dang; Xenofon Vasilakos – IEEE Transactions on Learning Technologies, 2024
Raspberry Pi Pico, based on chip RP2040, is an easy-to-use development microcontroller board that can provide flexible input/output functions and meets the teaching needs of basic electronics to first-year university undergraduates. This article presents our blended laboratory design using Raspberry Pi Pico for the course unit Digital Circuits and…
Descriptors: College Freshmen, Electronics, Technology Education, Scientific Concepts
Peer reviewed Peer reviewed
Direct linkDirect link
Wagner, Meghan; Bothner, Cameron L.; Rau, Emily; Zeng, Pearl Zhu; Waisanen, Edward H.; Czerwinski, Megan A.; Fickes, Bret; Eastin, Ivan; Hardin, Rebecca D. – IEEE Transactions on Learning Technologies, 2021
Sustainability science has been gaining traction within academic research and teaching over the past few decades, and it is now entering a phase of greater maturity as a discipline, with links to sectors beyond the academy including energy, finance, advocacy, development, design, construction, agriculture, and healthcare. Concurrently, the growth…
Descriptors: Sustainability, Sciences, Technology Uses in Education, Active Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Garcia, Miguel; Quiroga, Jose; Ortin, Francisco – IEEE Transactions on Learning Technologies, 2021
With the abrupt nationwide lockdown caused by the COVID-19 pandemic, many universities suspended face-to-face activities. Some of them decided to continue their academic courses, adapting traditional approaches to online learning. An important challenge was to deliver programming labs over the Internet without important methodological changes,…
Descriptors: COVID-19, Pandemics, School Closing, Higher Education
Peer reviewed Peer reviewed
Direct linkDirect link
Buttussi, Fabio; Chittaro, Luca – IEEE Transactions on Learning Technologies, 2021
Virtual reality (VR) experiences are receiving increasing attention in education and training. Some VR setups can deliver immersive VR training (e.g., on multiple projected screens), while others can deliver nonimmersive VR training (e.g., on standard desktop monitors). Recently, consumer VR headsets make it possible to deliver immersive VR…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Training
Peer reviewed Peer reviewed
Direct linkDirect link
Buttussi, Fabio; Chittaro, Luca – IEEE Transactions on Learning Technologies, 2020
Humor and fear appeals are widely employed in traditional communication for educational purposes, but their exploitation in animated pedagogical agents has been scarcely explored. We studied the use of humor and fear appeals by a three-dimensional animated pedagogical agent that taught the same procedural knowledge in four conditions: i) humor…
Descriptors: Humor, Fear, Animation, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Rho, Edison; Chan, Kenney; Varoy, Elliot John; Giacaman, Nasser – IEEE Transactions on Learning Technologies, 2020
There is a pressing need for effective pedagogical methods of manual languages, as evident in the decline of manual languages, such as New Zealand Sign Language (NZSL). Despite being recognized as one of New Zealand's official languages, recent censuses have shown that fluent NZSL signers have been steadily decreasing. There is a cultural…
Descriptors: Experiential Learning, Computer Simulation, Educational Technology, Technology Uses in Education
Previous Page | Next Page »
Pages: 1  |  2  |  3