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Wang, Shuai; Christensen, Claire; Cui, Wei; Tong, Richard; Yarnall, Louise; Shear, Linda; Feng, Mingyu – Interactive Learning Environments, 2023
Adaptive learning systems personalize instruction to students' individual learning needs and abilities. Such systems have shown positive impacts on learning. Many schools in the United States have adopted adaptive learning systems, and the rate of adoption in China is accelerating, reaching almost 2 million unique users for one product alone in…
Descriptors: Comparative Analysis, Teaching Methods, Intelligent Tutoring Systems, Foreign Countries
Xianghu Liu; Jingwen Pei – Interactive Learning Environments, 2023
New media are used by language learners and teachers inside and outside the classroom to improve basic language skills. This study investigated the uses of new media for enhancing reading skills, stimulating student motivation, and promoting learner autonomy within the context of the International English Language Testing System (IELTS). This…
Descriptors: Reading Instruction, Second Language Learning, Second Language Instruction, Language Tests
Virtual Reality in Language Learning: A Systematic Review and Implications for Research and Practice
Parmaxi, Antigoni – Interactive Learning Environments, 2023
The increasing popularity of Virtual Reality (VR) has provoked scholars' and educators' interest to explore its potential as a learning environment for various fields of education. Along this line, several literature reviews have analysed and synthesised the educational use of VR; however, scholar activity is lacking a recent review of VR on a…
Descriptors: Computer Simulation, Second Language Learning, Literature Reviews, Technology Uses in Education
Antje Boomgaarden; Katharina Loibl; Timo Leuders – Interactive Learning Environments, 2023
PS-I learning approaches with an initial problem-solving phase (PS) followed by an instruction phase (I) can be optimised by providing adaptive (individualised) instruction that builds on students' problem-solving products. A computer-based implementation of both phases offers the possibility of adaptivity at the transition from the…
Descriptors: Computer Assisted Instruction, Technology Uses in Education, Fractions, Educational Environment
Christopher Ortega; Angelica Rose Agregado; Earl Xander Gabas; Cheerielyn Amado; Jilbrix Kyle Magno; Arnel Guerrero; Romes Gabriel Alaon; Mark Anthony R. Aribon III – Interactive Learning Environments, 2024
Learning history is vital for students' intellectual, spiritual, emotional, and physical development. Students perceive history subject as difficult and boring because they must memorize facts and understand those facts, concepts, time, and historical events. Interactive multimedia can increase students' enthusiasm and make the teaching and…
Descriptors: Game Based Learning, Educational Games, Usability, Instructional Materials
Xiaodong Zhang – Interactive Learning Environments, 2024
This qualitative case study investigated L2 readers' semester-long experiences with web-based pre-class peer discussions (WPPD). Data were collected from a university L2 reading course and included field notes on 21 students' web-based learning activities and in-class learning activities, interviews with these students, and their reflections.…
Descriptors: Computer Mediated Communication, Peer Relationship, Discussion (Teaching Technique), Second Language Learning
Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Interactive Learning Environments, 2024
This paper demonstrated how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. Using a data-driven approach, we examined 1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance (i.e. posttest math knowledge scores) prediction and 2)…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games
Ching-Yi Chang; Jie Chi Yang – Interactive Learning Environments, 2023
Concept mapping (CM) is widely used in educational settings as a teaching/learning or assessment tool. We conducted a bibliometric analysis and systematic review to provide an updated review on CM research in computer-supported learning environments. A total of 356 selected studies published from 1990 to 2020 were analyzed from the Web of Science…
Descriptors: Concept Mapping, Computer Assisted Instruction, Bibliometrics, Teaching Methods
Chen-Chen Liu; Yu Guo; Gwo-Jen Hwang; Yun-Fang Tu; Zhiqiang Wang – Interactive Learning Environments, 2024
Reading comprehension is critical and challenging for the English learning process. EFL (English as Foreign Language) learners often do not understand the meaning of the text due to the lack of an authentic learning context. This easily leads learners to read literally without deeply understanding. To address this issue, an article-structure…
Descriptors: Video Technology, Computer Simulation, English (Second Language), Reading Comprehension
Yan Hua Chen; Kai Zhang – Interactive Learning Environments, 2024
The paper investigates the effect of introducing a course in Web Development for Chinese students on their academic achievements and the basic competencies, using traditional and online approaches. For the experimental learning purposes, 300 students were selected from three universities located in China's largest cities: Shanghai, Beijing, and…
Descriptors: Universities, Foreign Countries, Web Sites, Academic Achievement
Alexandra Zakharova; Katerina Evers; Sufen Chen – Interactive Learning Environments, 2023
Many studies have measured the effects of separate scaffolding methods for online learning, but the various methods are seldom directly compared to provide concrete teaching suggestions. This study aims to investigate the effects of three popular scaffolding methods on students' ability to obtain resume standards, course satisfaction and…
Descriptors: Scaffolding (Teaching Technique), Resumes (Personal), Writing Skills, Learner Engagement
Villena Taranilla, Rafael; Cózar-Gutiérrez, Ramón; González-Calero, José Antonio; López Cirugeda, Isabel – Interactive Learning Environments, 2022
Virtual Reality is an emerging educational technology due to its potential immersive, interactive and imaginative characteristics supporting pupils in the learning process towards meaningful learning. Furthermore, the current teaching of history is generally too traditional, making the subject being perceived as pointless and boring by students.…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, History Instruction
Jie, Zhang; Sunze, Yu – Interactive Learning Environments, 2023
Digital education with mobile technology is becoming a global trend. This study considers language teachers' challenges related to open distance teaching in higher education. Twenty-eight university lecturers participated in the semi-structured interviews and expressed their opinions on how mobile technologies impacted the nature of teaching and…
Descriptors: Barriers, Teaching Methods, English (Second Language), Second Language Learning
Benmesbah, Ouissem; Lamia, Mahnane; Hafidi, Mohamed – Interactive Learning Environments, 2023
Adaptive learning has garnered researchers' interest. The main issue within this field is how to select appropriate learning objects (LOs) based on learners' requirements and context, and how to combine the selected LOs to form what is known as an adaptive learning path. Heuristic and metaheuristic approaches have achieved significant progress on…
Descriptors: Algorithms, Teaching Methods, Educational Innovation, Genetics
Ramirez, Hazel Joyce M.; Monterola, Sheryl Lyn C. – Interactive Learning Environments, 2022
Computer-supported collaborative learning (CSCL) is a technology-driven inquiry-based approach that encourages social interaction and shared knowledge construction in completing computer-aided tasks. Although there were researches carried out on CSCL, no research to date has extensively examined how CSCL enhanced with scripts containing…
Descriptors: Earth Science, Logical Thinking, Cooperative Learning, Computer Assisted Instruction

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