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González-Gómez, David; Jeong, Jin Su; Cañada-Cañada, Florentina – Interactive Learning Environments, 2022
The flipped instruction methodology has increased in popularity in recent years. A fruitful area for flipped methodology helps to increase the self-efficacy and attitudes of students as a learner in their science course. This study investigates the effects of following a flipped classroom teaching methodology on Pre-Service Teachers' (PSTs)…
Descriptors: Science Instruction, Self Efficacy, Preservice Teachers, Teacher Education Programs
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Tlili, Ahmed; Ofosu, Samuel; Zhang, Jingjing – Interactive Learning Environments, 2023
Open Educational Resources (OER) aim to open up the access to education for everyone, further enhancing learning quality and facilitating knowledge sharing. Since their official adoption in 2012, OER have gained much attention with various studies being conducted to investigate how educators and students perceive these resources. However, less…
Descriptors: Open Educational Resources, Teacher Attitudes, Teaching Experience, Foreign Countries
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Li, Jiansheng; Lin, Yuyu; Sun, Mingzhu; Shadiev, Rustam – Interactive Learning Environments, 2023
This study examined whether socially shared regulation of learning (SSRL) enhances students' algorithmic thinking performance, promotes learning participation and improves students' learning attitudes through game-based collaborative learning. The students learned algorithmic knowledge and completed programing tasks using Kodu, a new visual…
Descriptors: Cooperative Learning, Game Based Learning, Educational Environment, Algorithms
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Ruofei Zhang; Di Zou; Gary Cheng – Interactive Learning Environments, 2024
The chatbot has been increasingly applied and investigated in education, along with many review studies from different aspects. However, few reviews have been conducted on chatbot-assisted learning from the pedagogical and implementational aspects, which may provide implications for future application and investigation of educational chatbots. To…
Descriptors: Artificial Intelligence, Synchronous Communication, Computer Software, Teaching Methods
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Önal, Nezih; Çevik, Kerim Kürsat; Senol, Veysel – Interactive Learning Environments, 2022
The aim of this study is to demonstrate effectiveness of mobile game called SOS Table in the context of the subject "Tenses in English" within the framework of mobile learning tools acceptance, learning language motivation and mobile learning attitude of the students. The target group of the research consists of preparatory class…
Descriptors: Telecommunications, Handheld Devices, Computer Games, Teaching Methods
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Greer, Mary; Lin, Lijia; Atkinson, Robert K. – Interactive Learning Environments, 2017
The purpose of this study was to determine whether playing "Quest for the Code"™, a computer game designed to teach children about asthma, would help healthy children acquire knowledge about and attitudes towards asthma and whether the beneficial effects would be maintained over time. The sample consisted of 155 children from four middle…
Descriptors: Computer Games, Teaching Methods, Diseases, Health Education