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Xing, Wanli; Pei, Bo; Li, Shan; Chen, Guanhua; Xie, Charles – Interactive Learning Environments, 2023
Engineering design plays an important role in education. However, due to its open nature and complexity, providing timely support to students has been challenging using the traditional assessment methods. This study takes an initial step to employ learning analytics to build performance prediction models to help struggling students. It allows…
Descriptors: Learning Analytics, Engineering Education, Prediction, Design
Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Interactive Learning Environments, 2024
This paper demonstrated how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. Using a data-driven approach, we examined 1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance (i.e. posttest math knowledge scores) prediction and 2)…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games
Yildiz Durak, Hatice – Interactive Learning Environments, 2021
The present study aims to determine the relation between Technological Pedagogical Content Knowledge (TPACK) levels of teachers and their self-efficacy in integrating technology, their technology literacy and their usage objective of social networks. Structural equation modeling was utilized to create a model explaining and predicting the…
Descriptors: Correlation, Social Networks, Pedagogical Content Knowledge, Technological Literacy
Tseng, Sheng-Shiang; Yeh, Hui-Chin – Interactive Learning Environments, 2018
Reciprocal teaching (RT) has been used to improve English as Foreign Language (EFL) students' reading comprehension in face-to-face instruction. However, little was known about how they use the RT to comprehend English texts in an online environment. This study explored how the implementation of RT strategies with the use of an annotation tool to…
Descriptors: Reading Comprehension, Low Achievement, English (Second Language), Second Language Learning
Using Web-Based Collaborative Forecasting to Enhance Information Literacy and Disciplinary Knowledge
Buckley, Patrick; Doyle, Elaine – Interactive Learning Environments, 2016
This paper outlines how an existing collaborative forecasting tool called a prediction market (PM) can be integrated into an educational context to enhance information literacy skills and cognitive disciplinary knowledge. The paper makes a number of original contributions. First, it describes how this tool can be packaged as a pedagogical…
Descriptors: Prediction, Information Literacy, Information Skills, Decision Support Systems
Hong, Jon-Chao; Hwang, Ming-Yueh; Liu, Yeu-Ting; Lin, Pei-Hsin; Chen, Yi-Ling – Interactive Learning Environments, 2016
Educational games can be viewed in two ways, "learning to play" or "playing to learn." The Chinese Idiom String Up Game was specifically designed to examine the effect of "learning to play" on the interrelatedness of players' gameplay interest, competitive anxiety, and perceived utility of pre-game learning (PUPGL).…
Descriptors: Educational Games, Prediction, Anxiety, Competition
Chen, Chih-Ming; Wang, Jung-Ying; Chen, Yong-Ting; Wu, Jhih-Hao – Interactive Learning Environments, 2016
To reduce effectively the reading anxiety of learners while reading English articles, a C4.5 decision tree, a widely used data mining technique, was used to develop a personalized reading anxiety prediction model (PRAPM) based on individual learners' reading annotation behavior in a collaborative digital reading annotation system (CDRAS). In…
Descriptors: Reading Strategies, Prediction, Models, Quasiexperimental Design
Wu, Pai-Hsing; Wu, Hsin-Kai; Kuo, Che-Yu; Hsu, Ying-Shao – Interactive Learning Environments, 2015
Computer-based learning tools include design features to enhance learning but learners may not always perceive the existence of these features and use them in desirable ways. There might be a gap between what the tool features are designed to offer (intended affordance) and what they are actually used (actual affordance). This study thus aims at…
Descriptors: Science Instruction, Computer Uses in Education, Educational Technology, High School Students

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