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Shu-Hsuan Chang; Lee-Jen Yang; Ching-Huei Chen; Chun-Chao Shih; Yu Shu; Ying-Tsung Chen – Interactive Learning Environments, 2024
The purpose of this meta-analysis was to examine the overall effect and impact of moderators in the context of STEM education. This study first summarized previous meta-analysis studies on STEM education and pinpointed gaps in the current literature, such as inconsistent results and the mixed effects of moderators. It also assessed critical…
Descriptors: STEM Education, Academic Achievement, Outcomes of Education, School Location
Ahmed Tlili; Michael Agyemang Adarkwah; Soheil Salha; Juan Garzón; Kinshuk; Daniel Burgos – Interactive Learning Environments, 2024
While several studies have investigated the effects of educational games in education, less attention has been paid specifically to the effects of educational mobile games in education. To address this gap, this study conducted a meta-analysis and research synthesis of 38 studies (N = 3302 participants) to investigate the effects of educational…
Descriptors: Educational Games, Puzzles, Handheld Devices, Technology Uses in Education
Shu-Hsuan Chang; Po-Jen Kuo; Jia Xin Kao; Lee-Jen Yang – Interactive Learning Environments, 2024
With the development of education technology, Smart classroom has evolved to version 2.0. Currently, the meta-analysis literature on the effects of smart classroom-based instruction on academic achievement ignores the impact of technological changes and time on the effect sizes. This study incorporated the impact of technological changes and time,…
Descriptors: Educational Technology, Technology Integration, Instructional Effectiveness, Academic Achievement
Bian Wu; Xinyu Chang; Yiling Hu – Interactive Learning Environments, 2024
Recent years have seen an increase number of studies on spherical video-based virtual reality (SVVR) in education.However, the impact of SVVR on learning performance remains unclear and cannot be simply generalized from traditional VR-based education. The purpose of this study was to examine the overall effects of SVVR on cognitive and…
Descriptors: Video Technology, Computer Simulation, Cognitive Processes, Outcomes of Education
Kosareva, Larisa; Demidov, Lev; Ikonnikova, Irina; Shalamov?, Olga – Interactive Learning Environments, 2023
This study examined the efficiency of teaching Russian as a foreign language (L2) in two groups of students -- the first benefited from the e-learning platform's capabilities (experimental), and the second underwent a traditional in-class course. Students learning Russian as L2 at People's Friendship University of Russia (Moscow, Russia) were…
Descriptors: Russian, Second Language Learning, Second Language Instruction, Comparative Analysis
Alemayehu, Lekissa; Chen, Hsiu-Ling – Interactive Learning Environments, 2023
The present study reviewed papers published in the Web of Science database from 2014 to 2020 in SSCI indexed journals on learner- and instructor-related challenges for learners' engagement in MOOCs based on the Technology-Based Learning Model. The focus is on research design, instructor-related factors that foster and frustrate learner engagement,…
Descriptors: Barriers, MOOCs, Educational Technology, Affordances
Walker, Richard; Jenkins, Martin; Voce, Julie – Interactive Learning Environments, 2018
This article reviews the investment that UK higher education institutions have made in technology-enhanced learning (TEL) services in recent years, and considers the impact this has had on academic practice. Drawing on UCISA survey and case study research, our analysis shows that whilst the range of centrally supported TEL tools and services in…
Descriptors: Foreign Countries, Higher Education, Educational Technology, Technology Uses in Education
Huang, Xiaoxia – Interactive Learning Environments, 2017
Previous research has indicated the disconnect between example-based research focusing on worked examples (WEs) and that focusing on modeling examples. The purpose of this study was to examine and compare the effect of four different types of examples from the two separate lines of research, including standard WEs, erroneous WEs, expert (masterly)…
Descriptors: Teaching Methods, Problem Solving, Academic Achievement, Cognitive Processes
Verpoorten, Dominique; Westera, Wim – Interactive Learning Environments, 2016
The purpose of this article is to gain an insight into the effects of practicing short, frequent, and structured reflection breaks interspersed with the learning material in a computer-based course. To that end, the study sets up a standardized control trial with two groups of secondary school pupils. The study shows that while performance is not…
Descriptors: Reflection, Teaching Methods, Secondary School Students, Online Courses
van Loon-Hillen, Nelleke; van Gog, Tamara; Brand-Gruwel, Saskia – Interactive Learning Environments, 2012
A large body of research has shown that for novice learners, instruction that relies more heavily on worked examples than on problem solving, is more effective for learning as shown by higher test performance. Moreover, this beneficial effect is often obtained with less acquisition time and lower cognitive load during acquisition and test phase.…
Descriptors: Mathematics Curriculum, Quasiexperimental Design, Learning Strategies, Problem Solving