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Muhammad Mujtaba Asad; Aisha Malik – Interactive Technology and Smart Education, 2024
Purpose: In today's world, empowering individuals, promoting social cohesion and advancing economic development all hinge on access to high-quality education, prioritizing diversity, inclusion and equality. Rethinking current educational strategies using cyber-physical learning assets is necessary to accommodate the learning inclusivity and equity…
Descriptors: Educational Quality, Diversity, Inclusion, Equal Education
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Villesseche, Julie; Le Bohec, Olivier; Quaireau, Christophe; Nogues, Jeremie; Besnard, Anne-Laure; Oriez, Sandrine; De La Haye, Fanny; Noel, Yvonnick; Lavandier, Karine – Interactive Technology and Smart Education, 2019
Purpose: E-learning is part of instructional design and has opened a whole world of new possibilities in terms of learning and teaching. The purpose of this paper is to develop an adaptive e-learning platform that enhances skills from primary school to university learners. Two purposes converge here: a pedagogical one -- offering new…
Descriptors: Reading Skills, Electronic Learning, Reading Instruction, Blended Learning
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Almutairi, Fadiyah; White, Su – Interactive Technology and Smart Education, 2018
Purpose: This paper aims to develop a model of measuring student engagement in a blended-massive open online course (MOOC) context. MOOCs are those that are delivered, usually by leading universities, with a promise to provide free high-quality education to an unlimited number of learners. They offer an opportunity for "blended" course…
Descriptors: Large Group Instruction, Online Courses, Blended Learning, Educational Technology
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Avogadro, Paolo; Calegari, Silvia; Dominoni, Matteo Alessandro – Interactive Technology and Smart Education, 2016
Purpose: A social learning management system (social LMS) is a tool which favors social interactions and allows scholastic institutions to supervise and guide the learning process. The inclusion of the social feature to a "normal" LMS leads to the creation of educational social networks (EduSN), where the students interact and learn. The…
Descriptors: Management Systems, Learning Processes, Socialization, Classification
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Galanti, Terrie McLaughlin; Baker, Courtney Katharine; Morrow-Leong, Kimberly; Kraft, Tammy – Interactive Technology and Smart Education, 2021
Purpose: In spring 2020, educators throughout the world abruptly shifted to emergency remote teaching in response to an emerging pandemic. The instructors of a graduate-level synchronous online geometry and measurement course for practicing school teachers redesigned their summative assessments. Their goals were to reduce outside-of-class work and…
Descriptors: Technological Literacy, Pedagogical Content Knowledge, Teaching Methods, Mathematics Instruction
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Adam, Stewart; Nel, Deon – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to improve educator knowledge of the antecedents and consequences of blended learning in higher education. Design/methodology/approach: A longitudinal case study approach is adopted. Three case studies each involve tracking a student evaluations of teaching (SET) measure (willingness to recommend) and grade…
Descriptors: Electronic Learning, Higher Education, Attitude Measures, College Students
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Toon, Andrew John; Samir, Attallah; Kheng, Jennifer Huang Mui; Chew, Lim Kin; Vythilingam, Moorthy; Kiat, Stephen Low Wee – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to investigate the blended learning preferences under which adult students study mathematics, electronics and industry certificate examinations like project management and e-SAP (systems, applications and products). Design/methodology/approach: The study is based on four case studies in mathematics,…
Descriptors: Foreign Countries, Electronic Learning, Educational Technology, Blended Learning