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Sghari, Amira; Bouaziz, Fatma – Interactive Technology and Smart Education, 2023
Purpose: This paper aims to focus on the intention to use of the Backstage game by teachers delivering entrepreneurship course at Tunisian public universities. A research model was developed based on a literature review of the variables that would affect the intention to use this game. Design/methodology/approach: Data were collected by survey…
Descriptors: Educational Games, Game Based Learning, Intention, College Faculty
Pombo, Lúcia; Marques, Margarida Morais – Interactive Technology and Smart Education, 2019
Purpose: The purpose of this paper is to present a survey study that analyzes mobile learning through students' opinion regarding the use of mobile devices for learning, including their advantages and difficulties, as well as the educational value of a specific mobile learning strategy, reified in the EduPARK game, after an experience of exploring…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
Sungkur, Roopesh Kevin; Panchoo, Akshay; Bhoyroo, Nitisha Kirtee – Interactive Technology and Smart Education, 2016
Purpose: This study aims to show the relevance of augmented reality (AR) in mobile learning for the 21st century. With AR, any real-world environment can be augmented by providing users with accurate digital overlays. AR is a promising technology that has the potential to encourage learners to explore learning materials from a totally new…
Descriptors: Telecommunications, Simulated Environment, Computer Simulation, Handheld Devices
Zacharis, Nick Z. – Interactive Technology and Smart Education, 2012
Purpose: Podcasting is one of today's most prominent trends in media and computing, but until now, factors predicting its adoption in higher education settings remain largely unexplored. The purpose of this paper is to examine students' perceptions of enhanced podcasting as a review and exam preparatory tool, through the use of the Technology…
Descriptors: Higher Education, Student Attitudes, Statistical Analysis, Intention
Boulet, Marie-Michele – Interactive Technology and Smart Education, 2004
Design prescriptions to create web-based courses and sites that are dynamic, easy-to-use, interactive and data-driven, emerge from a "how to do it" approach. Unfortunately, the theory behind these methods, prescriptions, procedures or tools, is rarely provided and the important terms, such as "easy-to-use", to which these…
Descriptors: Music Education, Music, Web Based Instruction, Internet