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Guohui Xing; Xiaofeng Luo – International Journal of Distance Education Technologies, 2025
This study discusses the value of applying the practical strategy of top-level design of artificial intelligence (AI) in the ideological and political theory courses (IPC) in China universities, aiming at improving the ideological and political literacy (PA) of college students. The research first implements IPC through AI network media, then…
Descriptors: Instructional Innovation, Artificial Intelligence, Political Attitudes, Computer Software
Albert Rof Bertrans; Andrea Bikfalvi; Pilar Marques – International Journal of Distance Education Technologies, 2025
Led by artificial intelligence (AI), digital technologies are acting as a lever for significant change in higher education. Innovative formats such as macrolearning, the concatenation of a significant number of microlearning units, are consequently emerging. The purpose of this paper is to explore students' preferences for macrolearning programmes…
Descriptors: Preferences, Student Attitudes, Artificial Intelligence, Computer Software
Quadir, Benazir; Zhou, Menghui – International Journal of Distance Education Technologies, 2021
Due to the emergency educational consequences of the COVID-19 epidemic, it is necessary to find an effective and alternative way of learning. Moreover, during this epidemic, the Chinese Ministry of Education announced the "Disrupted Classes, Undisrupted Learning" initiative, offering flexible online learning. With the aim of facilitating…
Descriptors: COVID-19, Pandemics, Online Courses, Distance Education
Saito, Tomohiro; Watanobe, Yutaka – International Journal of Distance Education Technologies, 2020
Programming education has recently received increased attention due to growing demand for programming and information technology skills. However, a lack of teaching materials and human resources presents a major challenge to meeting this demand. One way to compensate for a shortage of trained teachers is to use machine learning techniques to…
Descriptors: Programming, Computer Science Education, Electronic Learning, Instructional Materials
Sun, Koun Tem; Chen, Meng Hsun – International Journal of Distance Education Technologies, 2019
From random interviews of mathematics teachers, the researchers are conscious that students have difficulties in solving problems regarding compound body volume measurement. The researchers found the main factor involved in the difficulties was incomplete spatial concepts. Augmented reality (AR), which is a kind of educational technology, has been…
Descriptors: Geometry, Mathematics Instruction, Teaching Methods, Computer Software
Zhe, Li; Meng, Cheng; Takanori, Maesako; Juan, Li – International Journal of Distance Education Technologies, 2018
This article describes the design and application of a computer-based system for simultaneously teaching Korean, English and Japanese languages in a classroom setting using knowledge visualization techniques to show the relationships between vocabularies, grammars and meanings. The system consists of a knowledge database of Korean, English, and…
Descriptors: Multilingualism, Native Speakers, Blended Learning, Teacher Student Relationship
Moylan, Gina; Burgess, Ann W.; Figley, Charles; Bernstein, Michael – International Journal of Distance Education Technologies, 2015
Though there is considerable research to support using Game-Based Learning (GBL) in higher education, its implementation is lagging behind K-12 education by an order of magnitude. By considering the current state of GBL from leadership, primary consumer, academic and technical perspectives, the authors frame the main issues involved with…
Descriptors: Teaching Methods, Higher Education, Educational Games, Online Courses
Lai, Chih-Hung; Chu, Chih-Ming; Liu, Hsiang-Hsuan; Yang, Shun-Bo; Chen, Wei-Hsuan – International Journal of Distance Education Technologies, 2013
This study aims to discuss whether game-based learning with the integration of games and digital learning could enhance not only the flow experience in learning but achieve the same flow experience in pure games. In addition, the authors discovered that whether the game-based learning could make learners to reveal higher cognitive load. The…
Descriptors: Teaching Methods, Educational Games, Theories, Difficulty Level
Haas, Timothy C. – International Journal of Distance Education Technologies, 2016
Before massive numbers of students can take online courses for college credit, the challenges of providing tutoring support, answers to student-posed questions, and the control of cheating will need to be addressed. These challenges are taken up here by developing an online course delivery system that runs in a cluster computing environment and is…
Descriptors: Online Courses, Educational Technology, Technology Uses in Education, Electronic Learning
Yun, Hongyan; Xu, Jianliang; Xiong, Jing; Wei, Moji – International Journal of Distance Education Technologies, 2011
Ontologies are one of the most popular and widespread means of knowledge representation and reuse. A few research groups have proposed a series of methodologies for developing their own standard ontologies. However, because this ontological construction concerns special fields, there is no standard method to build domain ontology. In this paper,…
Descriptors: Electronic Learning, Knowledge Representation, Marine Biology, Engineering
Ardito, Carmelo; Lanzilotti, Rosa – International Journal of Distance Education Technologies, 2011
Distance education has experienced profound changes due to the introduction of new technologies, especially mobile devices of different types. It is necessary to define new learning techniques which are able to capture students' attention and to engage them in their learning activities, reducing problems like distraction generated by the use of…
Descriptors: Foreign Countries, Expertise, Educational Games, Distance Education
Shen, Pei-Di; Lee, Tsang-Hsiung; Tsai, Chia-Wen – International Journal of Distance Education Technologies, 2008
The computer software education in vocational schools in Taiwan can hardly be deemed as effective. To increase students' learning motivation and develop practical skills, innovative learning designs such as problem-based learning(PBL) and self-regulated learning (SRL) are on trial in this specific context. We conducted a series of…
Descriptors: Problem Based Learning, Teaching Methods, College Freshmen, Foreign Countries
Najjar, Mehdi – International Journal of Distance Education Technologies, 2008
Despite a growing development of virtual laboratories which use the advantages of multimedia and Internet for distance education, learning by means of such tutorial tools would be more effective if they were specifically tailored to each student needs. The virtual teaching process would be well adapted if an artificial tutor can identify the…
Descriptors: Scaffolding (Teaching Technique), Virtual Classrooms, Prompting, Teaching Methods
Müldner, Tomasz; Shakshuki, Elhadi – International Journal of Distance Education Technologies, 2006
This article presents a novel approach for explaining algorithms that aims to overcome various pedagogical limitations of the current visualization systems. The main idea is that at any given time, a learner is able to focus on a single problem. This problem can be explained, studied, understood, and tested, before the learner moves on to study…
Descriptors: Mathematics, Visualization, Problem Solving, Client Server Architecture
Che, Pei-Chun; Lin, Han-Yi; Jang, Hung-Chin; Lien, Yao-Nan; Tsai, Tzu-Chieh – International Journal of Distance Education Technologies, 2009
The pervasive popularity of the Internet in the past decade has changed the way many students live and learn, in part, because modern technology has made it possible for learners to access Real-Time Multimedia information on the Internet, or research any topic of interest to them from virtually any computer anywhere in the world. Students can also…
Descriptors: Group Activities, Distance Education, Internet, Teaching Methods
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