Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 1 |
Descriptor
Design | 1 |
Educational Games | 1 |
Game Based Learning | 1 |
Instructional Effectiveness | 1 |
Preferences | 1 |
Research Methodology | 1 |
Research Skills | 1 |
Skill Development | 1 |
Student Attitudes | 1 |
Teaching Methods | 1 |
Source
International Journal of… | 1 |
Author
Chetty, Jacqui | 1 |
Marnewick, Carl | 1 |
Publication Type
Journal Articles | 1 |
Reports - Research | 1 |
Education Level
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Marnewick, Carl; Chetty, Jacqui – International Journal of Educational Technology in Higher Education, 2021
Gamification is used in various disciplines to elucidate complex problems. These disciplines are typically the science, technology, engineering, and mathematics disciplines. It is not known whether gamification can be used to teach research methodology. MinecraftEDU was used to create games to explain the various concepts within research…
Descriptors: Educational Games, Game Based Learning, Teaching Methods, Research Methodology