NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 9 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Jancic, Polona; Hus, Vlasta – International Journal of Game-Based Learning, 2018
Social studies is a class students encounter in the fourth and fifth grades of primary school in Slovenia. It includes goals from the fields of geography, sociology, history, ethnology, psychology, economy, politics, ethics, aesthetics, and ecology. Among other didactic recommendations in the national curriculum for teaching, social studies…
Descriptors: Foreign Countries, Social Studies, Teaching Methods, Educational Games
Peer reviewed Peer reviewed
Direct linkDirect link
Schmitz, Birgit; Felicia, Patrick; Bignami, Filippo – International Journal of Game-Based Learning, 2015
This paper presents findings from a study carried out between May and October 2013. Based on a survey, which was developed by the MoGaBa VET project partners, the study aimed at understanding the factors that influence the way vocational instructors perceive and use game-based learning. A total of 267 trainers from eight European countries took…
Descriptors: Teaching Methods, Educational Games, Vocational Education, Teacher Surveys
Peer reviewed Peer reviewed
Direct linkDirect link
Manessis, Dionysios – International Journal of Game-Based Learning, 2014
This paper examines the importance of future kindergarten teachers' beliefs about the usefulness of Games Based Learning in Early Childhood Education. Data were collected by using questionnaires which were given to the participants at the end of an introductory level, Information and Communication Technologies course. The sample of this study was…
Descriptors: Preservice Teachers, Preschool Teachers, Kindergarten, Educational Games
Peer reviewed Peer reviewed
Direct linkDirect link
Dalton, Gene; Devitt, Ann – International Journal of Game-Based Learning, 2016
In the 2011 census almost one in three Irish teenagers claimed to be unable to speak Irish (Central Statistics Office, Ireland, 2012), despite the language being taught daily in school. The challenges facing the Irish language in schools are complex and multifaceted. The research reported here attempts to address some of these challenges by…
Descriptors: Irish, Computer Games, Teaching Methods, Language Usage
Peer reviewed Peer reviewed
Direct linkDirect link
White, Matthew M. – International Journal of Game-Based Learning, 2012
Contemporary digital games do little to help novice and disadvantaged players wanting to learn to play. The novice-expert divide is a significant barrierfor entry for disadvantaged groups who want to play digital games; this is especially true for women (Jenson, Fisher, & De Castell, 2011). In response to this problem, three new tutorial…
Descriptors: Design, Video Games, Computer Games, Barriers
Peer reviewed Peer reviewed
Direct linkDirect link
Dalouskas, Vasilis; Rigou, Maria; Sirmakessis, Spiros – International Journal of Game-Based Learning, 2012
Currently casual games feature as the most dynamically developing section of the videogames industry and compared to the more complicated and technologically advanced hardcore games, are characterized by simple rules and game play, do not require long time commitment or special skills on the part of the player. They also have comparatively low…
Descriptors: Teaching Methods, Educational Games, Educational Technology, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Mehigan, Tracey J.; Pitt, Ian – International Journal of Game-Based Learning, 2012
Adaptive learning systems tailor content delivery to meet specific needs of the individual for improved learning-outcomes. Learning-styles and personalities are usually determined through the completion of questionnaires. There are a number of models available for this purpose including the Myer-Briggs Model (MBTI), the Big Five Model, and the…
Descriptors: Cognitive Style, Teaching Methods, Educational Games, Telecommunications
Peer reviewed Peer reviewed
Direct linkDirect link
Wiemeyer, Josef; Schneider, Philipp – International Journal of Game-Based Learning, 2012
Considering the wide use of Serious Games in application fields like cognitive learning, health education and rehabilitation and the recent developments of sensor and interface technology it is surprising that applications to motor learning in sport are rare. The aim of this study is to examine whether a specific learning effect can be elicited by…
Descriptors: Psychomotor Skills, Motor Development, Educational Games, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Charlier, Nathalie; De Fraine, Biecke – International Journal of Game-Based Learning, 2012
As educational technology is rapidly changing, greater emphasis has been placed on preparing the next generation of teachers for effective technology integration into the classrooms. In this article, the authors describe the design, implementation, and evaluation of a course on digital game-based learning (DGBL) developed for the preservice…
Descriptors: Educational Technology, Technology Uses in Education, Foreign Countries, Program Development