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Showing 1 to 15 of 30 results Save | Export
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Pelin Efilti; Koray Gelmez – International Journal of Technology and Design Education, 2024
In the field of design, empathy, which is often addressed in design research and practice, has also become an essential aspect of design education. It is both one of the core components of learning processes and a foundation for teaching activities. This paper aims to explore and discuss the impacts of empathy on learning and teaching in the…
Descriptors: Empathy, Teaching Methods, Learning Processes, Literature Reviews
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Zhongya Zhang; Tilde Bekker; Panos Markopoulos; Helle Marie Skovbjerg – International Journal of Technology and Design Education, 2024
Design-Based Learning (DBL) is a pedagogical approach where learning is situated in the context of design activities that are typically carried out in groups. During collaborative design inquiry, reflection is of vital importance for learning from design experience. The paper presents a research-through-design study with the intention to generate…
Descriptors: Design, Teaching Methods, Cooperative Learning, Inquiry
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Weng, Chunmeng; Chen, Congying; Ai, Xianfeng – International Journal of Technology and Design Education, 2023
This paper illustrates the design-based learning (DBL) approach to promoting the deep learning of students and improving the quality of teaching in engineering design education. We performed three aspects of research with students in a typical educational activity. The first study investigated students' deep learning before and after the DBL…
Descriptors: Learning Processes, Teaching Methods, Educational Quality, Design
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Norström, Per; Hallström, Jonas – International Journal of Technology and Design Education, 2023
The common purpose of models is to provide simplified representations of other phenomena. Depending on type, they are suitable for communication, documentation, prognostication, problem solving, and more. Various types of models, such as drawings, mock-ups, flow charts, and mathematical formulae, are important tools in engineering work. An…
Descriptors: Secondary School Students, Engineering Education, Technology Education, Models
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Hein, Carola; van Dooren, Elise – International Journal of Technology and Design Education, 2020
Historical investigation anchors architectural and urban practice. Analyzing two sets of questionnaires distributed in different class settings, this paper explores two questions: how do design students currently learn about architectural history, and how do they translate this knowledge into their design practice? First, tentative conclusions are…
Descriptors: Teaching Methods, Foreign Countries, Urban Planning, Architectural Education
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Han, Ahyoung; Wohn, Kwangyun; Ahn, Jaehong – International Journal of Technology and Design Education, 2021
Fashion designers in the digital era will be expected to have a profound knowledge of programming and physical computing. Therefore, finding effective methods to adopt E-textiles in fashion education is developing imperative furtherance. E-textiles are clothes embedded with microcomputers, digital components (sensor, LED), and other electronic…
Descriptors: Clothing, Teaching Methods, Feedback (Response), Programming
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Qu, Jing Ru; Fok, Ping Kwan – International Journal of Technology and Design Education, 2022
This research focuses on student-robot interaction in the learning environment of robotics education (RE) and attempts to explore how it cultivates students' computational thinking (CT). Different from child-robot interactions as investigated in the social robot field, student-robot (S-R) interactions focus mainly on the process of interaction…
Descriptors: Robotics, Teaching Methods, Student Role, Thinking Skills
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Fasso, Wendy; Knight, Bruce Allen – International Journal of Technology and Design Education, 2020
Makerspaces are increasingly popular in K-12 schools, particularly when associated with STEM learning. Many schools are successfully entering the makerspace arena. Others face significant barriers in ideating their design, often resorting to tinkering, or the purchase of commercial kits as resources. At the heart of a makerspace is its intent, as…
Descriptors: Self Concept, Entrepreneurship, Cultural Background, Elementary Secondary Education
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Niiranen, Sonja – International Journal of Technology and Design Education, 2021
Many studies have shown how practical learning and the hands-on activities help students to conceptualize technological knowledge and develop their intellectual processes. Researchers have also pointed out that a variety of cognitive skills and higher-order thinking skills can be nurtured through their application to a practical context. Learning…
Descriptors: Technological Literacy, Technology Education, Handicrafts, Experiential Learning
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Kumar, Jeya Amantha; Silva, Paula Alexandra; Prelath, Renugha – International Journal of Technology and Design Education, 2021
Studio-based learning (SBL) is a teaching and learning methodology that combines different learning pedagogies such as social constructivist, problem-based, and active learning to mimic real-world working experience. Traditionally, SBL is practised in architecture and art programmes, however there is a growing number of research in other areas…
Descriptors: Undergraduate Students, Foreign Countries, Teaching Methods, Studio Art
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Gravel, Brian E.; Tucker-Raymond, Eli; Kohberger, Kaitlin; Browne, Kyle – International Journal of Technology and Design Education, 2018
Making as a design-centered learning activity has recently received significant attention in education. We use literacies--how individuals use representations to learn--to explore the STEM literacy practices of experienced designers and makers. Describing makers' representational practices in STEM contexts can inform the design of literacy…
Descriptors: STEM Education, Learning Activities, Scientific Literacy, Design
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Thorshag, Kristina; Holmqvist, Mona – International Journal of Technology and Design Education, 2019
Technology volition is the will to develop knowledge of, and use, the physical world to design products, processes and systems. The aim of this study was to contribute new knowledge of children's technology volition when they identify, build and improve technical constructions, and how teachers support this learning. Analysis focused on moments…
Descriptors: Play, Preschool Children, Video Technology, Design
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Turner, Angela; Logan, Marianne; Wilks, Judith – International Journal of Technology and Design Education, 2022
Science, Technology, Engineering and Mathematics (STEM) education has been identified as a keystone teaching and learning area for developing students' knowledge and skills on interdisciplinary critical thinking and problem solving (We use the term 'interdisciplinary' because discipline knowledge and methods were integrated from different…
Descriptors: Gardening, Food, Sustainability, Principals
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Zhang, Helen Z.; Xie, Charles; Nourian, Saeid – International Journal of Technology and Design Education, 2018
This paper investigates iteration and fixation in design by mining digital footprints left by designers. High school students used computer-aided design software to create buildings in an urban area, with the goal of applying passive solar design techniques to ensure optimal solar gains of the buildings throughout a year. Students were required to…
Descriptors: Design, Computer Software, High School Students, Computer Assisted Instruction
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Gelmez, Koray; Bagli, Humanur – International Journal of Technology and Design Education, 2018
Affection in learning embraces emotions, attitudes, values and beliefs that emerge during the learning process, and it is a vital and hidden element of learning. Studies focusing on affective, or emotional, aspects of design learning in the context of design education underscore the significance of the affective process and inform us of the…
Descriptors: Reflection, Writing Processes, Learning Processes, Affective Behavior
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