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Valentina Nachtigall; Selina Yek; Nikol Rummel – Journal of Computer Assisted Learning, 2024
Background: With the increasing availability of immersive technologies such as 360° videos for educational purposes, research needs to shift from media comparison studies to value-added studies in order to identify conditions for effective learning with such technologies. For the educational use of history-related virtual reality media, which are…
Descriptors: Computer Simulation, Video Technology, Technology Uses in Education, Educational Technology
Zhai, Xuesong; Fang, Qiansheng; Dong, Yan; Wei, Zhihui; Yuan, Jing; Cacciolatti, Luca; Yang, Yalong – Journal of Computer Assisted Learning, 2018
Previous studies posited the effectiveness of stimulated recall. However, few studies explored how SR is implemented in a relatively static context, for example, online self-directed learning, or took human factors, for example, cognitive style and gender, into consideration in such a context. To fill this gap, the current study, aims to introduce…
Descriptors: Simulation, Biofeedback, Eye Movements, Reading Comprehension
Mason, L.; Scheiter, K.; Tornatora, M. C. – Journal of Computer Assisted Learning, 2017
This study used eye movement modeling examples (EMME) to support students' integrative processing of verbal and graphical information during the reading of an illustrated text. EMME consists of a replay of eye movements of a model superimposed onto the materials that are processed for accomplishing the task. Specifically, the study investigated…
Descriptors: Eye Movements, Multimedia Materials, Multimedia Instruction, Computer Graphics
Ku, D. T.; Huang, Y.-H.; Hus, S. C. – Journal of Computer Assisted Learning, 2015
This study investigated how the integration of a game-based learning strategy and a tangible user interface (TUI) device improves the learning achievement of fifth-grade students in studying Chinese idioms. By using the sifting, and sorting, features of Sifteo Cubes, learners, via a gaming situation, manually composed the cubes to the correct…
Descriptors: Teaching Methods, Academic Achievement, Chinese, Educational Games
Zheng, R. Z.; Yang, W.; Garcia, D.; McCadden, E. P. – Journal of Computer Assisted Learning, 2008
The present study investigates the effects of multimedia and schema induced analogical reasoning on science learning. It involves 89 fourth grade elementary students in the north-east of the United States. Participants are randomly assigned into four conditions: (a) multimedia with analogy; (b) multimedia without analogy; (c) analogy without…
Descriptors: Cognitive Style, Logical Thinking, Grade 4, Teaching Methods

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