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Qianwen Tang; Wenbo Deng; Yidan Huang; Shuaijie Wang; Hao Zhang – Journal of Computer Assisted Learning, 2025
Background: Generative Artificial Intelligence (AI) shows promise in enhancing personalised learning and improving educational efficiency. However, its integration into education raises concerns about misinformation and over-reliance, particularly among adolescents. Teacher supervision plays a critical role in mitigating these risks and ensuring…
Descriptors: Artificial Intelligence, Teaching Methods, Educational Quality, Technology Integration
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Yeh, Y. -c.; Lin, C. S. – Journal of Computer Assisted Learning, 2018
Although cultivating creativity is greatly emphasized in elementary school education and that digital games can be a promising tool for improving creativity, little research has been conducted to identify and explore how player-related factors might influence the learning outcomes of digital creativity games. This study identifies 3 individual…
Descriptors: Goal Orientation, Academic Achievement, Structural Equation Models, Self Efficacy
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Paiva, R. C.; Ferreira, M. S.; Frade, M. M. – Journal of Computer Assisted Learning, 2017
The growth of the higher education population and different school paths to access an academic degree has increased the heterogeneity of students inside the classroom. Consequently, the effectiveness of traditional teaching methods has reduced. This paper describes the design, development, implementation and evaluation of a tutoring system (TS) to…
Descriptors: Intelligent Tutoring Systems, Mathematics Instruction, Mathematical Concepts, Mastery Learning
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Masek, M.; Boston, J.; Lam, C. P.; Corcoran, S. – Journal of Computer Assisted Learning, 2017
Concepts from the Australian mathematics curriculum on fractions were used as core elements to design three computer games. In each game, the concepts were presented in the form of tangible puzzles, customized to a difficulty level based on student capability. The games were integrated into a single virtual game world, and a fantasy story was used…
Descriptors: Fractions, Blended Learning, Video Games, Mastery Learning
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Fleming, R.; Stoiber, L. C.; Pfeiffer, H. M.; Kienzler, S. E.; Fleming, R. R.; Pedrick, L. E.; Barth, D. J.; Reddy, D. . – Journal of Computer Assisted Learning, 2016
This study was undertaken to evaluate whether the student success associated with the "U-Pace" instructional approach, which integrates mastery-based learning with proactive instructor support in an online learning environment, would replicate for both economically disadvantaged students and students who are not economically…
Descriptors: Teaching Methods, Mastery Learning, Academic Achievement, Economically Disadvantaged