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Shin, Donghee; Park, Seyoung – Journal of Computing in Higher Education, 2019
As an instructional material, 3D instructions afford people to learn procedural-manipulative tasks. Observing and emulating motions presented in 3D animations is important in learning contexts. This study examined the effects of visual cueing in an effort to identify the optimal way to present information in a 3D virtual environment. While…
Descriptors: Teaching Methods, Creativity, Computer Software, Animation
Patterson, Thomas F.; Leonard, Jonathan G. – Journal of Computing in Higher Education, 2005
We have concluded that teaching undergraduate students to use spreadsheet software to analyze, interpret, and communicate spreadsheet data through a graph is an information technology exercise in whole brain thinking. In investigating why our students have difficulty constructing proper graphs, we have discovered that graphing requires two…
Descriptors: Undergraduate Students, Graphs, Computer Software, Information Technology

Brown, Judith – Journal of Computing in Higher Education, 1991
Trends in the use of visualization (computer graphics) for instructional purposes are analyzed in three segments: (1) current classroom activities; (2) technically possible but not prevalent classroom activities; and (3) the future classroom. The discussion draws on University of Iowa efforts, national curricular innovations, and presentations and…
Descriptors: Class Activities, Classroom Techniques, Computer Assisted Instruction, Computer Graphics