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Toukiloglou, Pavlos; Xinogalos, Stelios – Journal of Educational Computing Research, 2022
Serious games are considered an effective method to engage students in programming education and have been increasingly used in classrooms. An important part of the learning process with serious games involves the presentation of the new concepts and the provided support to encounter student difficulties. Although the most common approach is the…
Descriptors: Game Based Learning, Programming, Program Effectiveness, Educational Games
Livieris, Ioannis E.; Drakopoulou, Konstantina; Tampakas, Vassilis T.; Mikropoulos, Tassos A.; Pintelas, Panagiotis – Journal of Educational Computing Research, 2019
Educational data mining constitutes a recent research field which gained popularity over the last decade because of its ability to monitor students' academic performance and predict future progression. Numerous machine learning techniques and especially supervised learning algorithms have been applied to develop accurate models to predict…
Descriptors: Secondary School Students, Academic Achievement, Teaching Methods, Student Behavior
Rivers, Damian J. – Journal of Educational Computing Research, 2021
Computer-mediated learning initiatives have recently increased due to the novel coronavirus pandemic. Implications are thus created for self-regulation, learning and achievement as computer-mediated learners face unique motivational and metacognitive demands. The current research uses a serial mediation approach to test the effect of goal…
Descriptors: Computer Assisted Instruction, Second Language Learning, Second Language Instruction, English (Second Language)
Huang, Wen; Roscoe, Rod D.; Craig, Scotty D.; Johnson-Glenberg, Mina C. – Journal of Educational Computing Research, 2022
Virtual reality (VR) has a high potential to facilitate education. However, the design of many VR learning applications was criticized for lacking the guidance of explicit and appropriate learning theories. To advance the use of VR in effective instruction, this study proposed a model that extended the cognitive-affective theory of learning with…
Descriptors: Affective Behavior, Learning Theories, Computer Simulation, Teaching Methods
Hooshyar, Danial; Yousefi, Moslem; Lim, Heuiseok – Journal of Educational Computing Research, 2018
Automated content generation for educational games has become an emerging research problem, as manual authoring is often time consuming and costly. In this article, we present a procedural content generation framework that intends to produce educational game content from the viewpoint of both designer and user. This framework generates content by…
Descriptors: Data, Educational Games, Reading Skills, Preschool Children
Dalvi-Esfahani, Mohammad; Wai Leong, Lam; Ibrahim, Othman; Nilashi, Mehrbakhsh – Journal of Educational Computing Research, 2020
In the literature, there is a scarcity of studies investigating the factors influencing the deployment of mobile Web 2.0 (MW2.0) as pedagogical tools in higher education. The purpose of this study is to investigate the adoption of mobile Web 2.0 learning (MW2.0L) by students and further to explore their perceived learning. Accordingly, a research…
Descriptors: Student Attitudes, Web 2.0 Technologies, Telecommunications, Handheld Devices
Huang, Xiaoxia; Mayer, Richard E. – Journal of Educational Computing Research, 2019
This study investigated the effectiveness of adding four self-efficacy features to an online statistics lesson, based on Bandura's four sources of self-efficacy information. In a randomized between-subjects experiment, participants learned statistical rules in an example-based online environment with four self-efficacy features added (treatment…
Descriptors: Self Efficacy, Online Courses, Statistics, Teaching Methods
Lin, Shinyi; Hung, Tze-Chien; Lee, Chia-Tsung – Journal of Educational Computing Research, 2015
With the community of inquiry framework, this study seeks to explore the relationship among forms of presence, self-efficacy, and training effectiveness. A total of 210 working professionals participated to the study via online survey and email communication with a valid response rate of 29.53%. The technique of partial least square was used to…
Descriptors: Self Efficacy, Correlation, Online Surveys, Electronic Mail
Teo, Timothy; Wong, Su Luan – Journal of Educational Computing Research, 2013
This study explored the key drivers of student teachers' e-learning satisfaction. Three hundred and eighty-seven participants completed a survey questionnaire measuring their self-reported responses to six constructs (tutor quality, perceived usefulness, perceived ease of use, course delivery, facilitating conditions, and course satisfaction).…
Descriptors: Foreign Countries, Usability, Use Studies, Technical Support
Kadijevich, Djordje M. – Journal of Educational Computing Research, 2012
By using a sample of 1st-year undergraduate business students, this study dealt with the development of simple (deterministic and non-optimization) spreadsheet models of income statements within an introductory course on business informatics. The study examined students' errors in doing this for business situations of their choice and found three…
Descriptors: Foreign Countries, Spreadsheets, Decision Support Systems, Teaching Methods
Chang, Chen-Chi; Jong, Ay; Huang, Fu-Chang – Journal of Educational Computing Research, 2012
Students acquire skills in problem solving and critical thinking through the process as well as team work on problem-based learning courses. Many courses have started to involve the online learning environment and integrate these courses with electronic resources. Teachers use electronic resources in their classes. To overcome the problem of the…
Descriptors: Educational Resources, Structural Equation Models, Problem Based Learning, Internet
Shapley, Kelly; Sheehan, Daniel; Maloney, Catherine; Caranikas-Walker, Fanny – Journal of Educational Computing Research, 2010
In the study of the Technology Immersion model, high-need middle schools were "immersed" in technology by providing laptops for each teacher and student, instructional and learning resources, professional development, and technical and pedagogical support. This article reports third-year findings for the teacher component of the…
Descriptors: Class Activities, Middle Schools, Technology Integration, Educational Technology

Winkler, John D.; And Others – Journal of Educational Computing Research, 1985
Argues that classroom microcomputer use should be examined within the process of classroom instruction and describes several dimensions that the teacher instructional decision-making perspective suggests as criteria for evaluating whether classroom instruction using microcomputers is pedagogically sound: teacher instructional goals, curricula,…
Descriptors: Curriculum, Decision Making, Educational Objectives, Evaluation Criteria
Boyd, Aimee M.; Jackson, Melinda L. – Journal of Educational Computing Research, 2004
This article discusses the effectiveness of a theoretical-based integrated learning environment (ILE) for training non-traditional learners to perform the skills required to be successful in entry-level jobs. The ILE places instruction in a real-world, workplace context with realistic settings, characters, and storylines. The multimedia interface…
Descriptors: Work Environment, Problem Based Learning, Teaching Methods, Computer Assisted Instruction

Allen, Brockenbrough S.; Merrill, M. David – Journal of Educational Computing Research, 1985
Presents a theoretical framework for designing computer-based systems that guide students in learning strategy selection; compares theories for determining when system-assigned strategies will promote knowledge and skill acquisitions; reviews relationship between learning and instructional strategies; and outlines potential applications of…
Descriptors: Aptitude Treatment Interaction, Cognitive Processes, Cognitive Style, Computer Assisted Instruction
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