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Bos, Daniel; Miller, Servel; Bull, Eloise – Journal of Geography in Higher Education, 2022
This article outlines how Virtual Reality (VR) technologies, software and content can be used as a resource for teaching and learning in Geography. Drawing on the authors' first-hand experiences of using VR for undergraduate and postgraduate teaching, we explore firstly how VR can enhance the development of fieldwork observational techniques,…
Descriptors: Computer Simulation, Teaching Methods, Learning Strategies, Geography
O'Banion, Matthew S.; Lewis, Nicholas S.; Boyce, Michael W.; Laughlin, Jordan; Majkowicz, Deborah C. – Journal of Geography in Higher Education, 2023
This experiment utilized advanced visualization technology for the delivery of an introductory remote sensing lesson in an undergraduate geography course. Given the numerous immersive visualization solutions available, it is now possible to leverage the capabilities of augmented, mixed, and virtual reality (AR, MR, and VR) technology in a…
Descriptors: Geographic Information Systems, Geography Instruction, Undergraduate Students, Visual Aids
McNeal, Karen S.; Ryker, Katherine; Whitmeyer, Shelley; Giorgis, Scott; Atkins, Rachel; LaDue, Nicole; Clark, Christine; Soltis, Nick; Pingel, Thomas – Journal of Geography in Higher Education, 2020
We developed and tested different pedagogical treatments using an Augmented Reality (AR) Sandbox to teach introductory geoscience students about reading topographic maps at five institutions in both pilot and full implementation studies. The AR Sandbox treatments were characterized as 1) unstructured play, 2) a semi-structured lesson, and 3) a…
Descriptors: Active Learning, Inquiry, Undergraduate Students, Computer Simulation
Detyna, Michael; Kadiri, Margaret – Journal of Geography in Higher Education, 2020
Learner engagement is a challenge within Geography education, and Higher Education more generally and immersive Virtual Reality (VR) has a wealth of possibilities, but finding simple, straightforward applications that are also pedagogically worthwhile can be a challenge. Three trial runs of full earth simulations in VR in classroom environments…
Descriptors: Computer Simulation, Technology Integration, Geography Instruction, Geographic Information Systems
Cliffe, Anthony D. – Journal of Geography in Higher Education, 2019
In the last decade, commercial Unmanned Aerial Vehicles (UAVs) have become more accessible for use in civil roles such as scientific research. Despite their increasing use in research, there has been little investigation of their potential use as an educational tool in Geoscience. This small-scale mixed methods research investigated the potential…
Descriptors: Foreign Countries, College Students, Earth Science, Field Studies
Kim, Minsung – Journal of Geography in Higher Education, 2018
The paper investigates the effects of a project-based community participation course in which students chose research topics relevant to a local community. Specifically, the students undertook the following projects: (1) creating a virtual 3D model of a local government office, (2) creating interactive digitized versions of mountain trails using…
Descriptors: Active Learning, Student Projects, Action Research, Participatory Research
Treves, Richard; Viterbo, Paolo; Haklay, Mordechai – Journal of Geography in Higher Education, 2015
Research into virtual field trips (VFTs) started in the 1990s but, only recently, the maturing technology of devices and networks has made them viable options for educational settings. By considering an experiment, the learning benefits of logging the movement of students within a VFT are shown. The data are visualized by two techniques:…
Descriptors: Field Trips, Virtual Classrooms, Computer Simulation, Visualization
Friess, Daniel A.; Oliver, Grahame J. H.; Quak, Michelle S. Y.; Lau, Annie Y. A. – Journal of Geography in Higher Education, 2016
The "field trip" is a key pedagogical tool within geographical education to encourage deep learning, though they are increasingly difficult to implement due to reduced budgets, safety concerns and increasing class sizes. We incorporated three field-learning activities into a large introductory module. A traditional staff-led trip was the…
Descriptors: Geography Instruction, Teaching Methods, Learning Activities, Video Technology
Edsall, Robert; Wentz, Elizabeth – Journal of Geography in Higher Education, 2007
Two experiments investigating the benefit of computer-based applications in geography education are presented. The computer-based methods employ concepts of visualization, including animation and interactivity, to facilitate active learning. These computer-based methods are compared with physical (i.e. tangible) models, which themselves can be…
Descriptors: Geography Instruction, Learning Strategies, Visualization, Active Learning
Hirsch, Philip; Lloyd, Kate – Journal of Geography in Higher Education, 2005
This paper describes two innovative and linked approaches to teaching and student learning in the environmental and development geography of the Mekong region, a region remote from students' normal experiential options. The first approach is field-based learning through Field Schools carried out in Vietnam, Laos and Thailand. The second approach…
Descriptors: Experiential Learning, Undergraduate Students, Teaching Methods, Geography Instruction