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Wagner, Christian; Ip, Rachael K. F. – Journal of Information Systems Education, 2009
Virtual worlds, computer-based simulated environments in which users interact via avatars, provide an opportunity for the highly realistic enactment of real life activities online. Unlike computer games, which have a pre-defined purpose, pay-off structure, and action patterns, virtual worlds can leave many of these elements for users to determine.…
Descriptors: Experiential Learning, Management Information Systems, Student Projects, Assignments
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Robbins, Russell W.; Butler, Brian S. – Journal of Information Systems Education, 2009
Like any infrastructure technology, Virtual World (VW) platforms provide affordances that facilitate some activities and hinder others. Although it is theoretically possible for a VW platform to support all types of activities, designers make choices that lead technologies to be more or less suited for different learning objectives. Virtual World…
Descriptors: Computer Assisted Instruction, Barriers, Educational Objectives, Teaching Methods
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Palvia, Shailendra C. Jain; Palvia, Prashant C. – Journal of Information Systems Education, 2007
Both academic institutions and corporations have invested huge amounts of resources in computer-based training and education. The evidence in support of the effectiveness of computers and instructional technology in the classroom is mixed at best, and much of the practice is based on faith and ongoing trends in education. In this study, we conduct…
Descriptors: Computer Assisted Instruction, Computer Software, Training Methods, Instructional Effectiveness