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Abueng Rachael Molotsi; Mari van Wyk – Journal of Information Technology Education: Research, 2024
Aim/Purpose: The current study explored how Technological Pedagogical Knowledge (TPK) influences teachers' delivery of subject content. Background: The potential value of Fourth Industrial Revolution (4IR) devices is lost if teachers do not integrate them into their instructional practices. Technological Pedagogical Knowledge is one of the…
Descriptors: Rural Schools, Technological Literacy, Pedagogical Content Knowledge, Teaching Methods
Msweli, Nkosikhona Theoren; Mawela, Tendani; Twinomurinzi, Hossana – Journal of Information Technology Education: Research, 2023
Aim/Purpose: This study aimed to evaluate the extant research on data science education (DSE) to identify the existing gaps, opportunities, and challenges, and make recommendations for current and future DSE. Background: There has been an increase in the number of data science programs especially because of the increased appreciation of data as a…
Descriptors: Statistics Education, Educational Change, Futures (of Society), Educational Trends
Anas Jebreen Atyeh Husain; Abdelhafez Qasem Al-Shayeb; Fayez Saleem Khazalah – Journal of Information Technology Education: Research, 2023
Aim/Purpose: The study aimed to investigate the effect of using the gamified flipped classroom instructional method on the students' overall achievement compared to the traditional non-gamified, non-gamified flipped classroom, and traditional gamified instructional methods. Background: Flipped classroom is helpful to address limited class time,…
Descriptors: Flipped Classroom, Database Management Systems, Teaching Methods, Academic Achievement
Orit Avidov-Ungar; Merav Hayak – Journal of Information Technology Education: Research, 2023
Aim/Purpose: The current research examined the use of digital games in the fully online learning context imposed by lockdowns in response to the COVID-19 pandemic. In particular, we sought to understand the contribution that digital games made to teacher educators and how they used digital games in their remotely delivered courses. Background:…
Descriptors: Computer Games, Electronic Learning, COVID-19, Pandemics
Fahad Alenezi – Journal of Information Technology Education: Research, 2024
Aim/Purpose: This study evaluated the e-learning experience of Saudi K-12 teachers during the COVID-19 pandemic. More specifically, it explored their perceptions of e-learning. It also investigated the teaching approaches and strategies, tools for facilitating e-learning, assessment tools, and social media used by teachers for communicating with…
Descriptors: COVID-19, Pandemics, Elementary School Teachers, Secondary School Teachers
Epps, Bridgette S.; Luo, Tian; Muljana, Pauline Salim – Journal of Information Technology Education: Research, 2021
Aim/Purpose: The current literature discusses the use and benefits of learner-generated videos (LGVs). However, it rarely addresses any correlation between the types of subjects that are best suited for using these videos or what techniques should accompany the use of LGVs. Background: This systematic review synthesizes current literature to…
Descriptors: Literature Reviews, Video Technology, Learning Activities, Active Learning
Baham, Corey – Journal of Information Technology Education: Research, 2020
Aim/Purpose: The purpose of this study was to explore and test several improvements for incorporating the Business Product Owner (BPO) role in student software projects using Scrum. Background: As the popularity of Scrum has grown, its roles and ceremonies have been utilized in student software projects, yet one of the more challenging roles to…
Descriptors: Computer Software, Student Projects, Educational Technology, Technology Uses in Education
Rebelo, Sofia; Isaías, Pedro – Journal of Information Technology Education: Research, 2020
Aim/Purpose: As e-Learning becomes increasingly pervasive, students' engagement in online settings emerges as a central challenge, as it is often more demanding to ensure in this context. The core importance of engagement for e-Learning, places a focus on various instruments and strategies that can be deployed to foster its enhancement.…
Descriptors: Educational Technology, Electronic Learning, Learner Engagement, Game Based Learning
Active Learning in the Context of the Teaching/Learning of Computer Programming: A Systematic Review
Berssanette, João Henrique; de Francisco, Antonio Carlos – Journal of Information Technology Education: Research, 2021
Aim/Purpose: This paper presents the results of a systematic literature review that sought to identify the studies that relate the different pedagogical techniques by which active learning is developed in the context of the teaching/learning of computer programming, with the objective to characterize the approaches, the pedagogical techniques…
Descriptors: Active Learning, Computer Science Education, Programming, Educational Research
Gozali, Imelda; Istiqomah, Faizatul; Widiati, Utami – Journal of Information Technology Education: Research, 2022
Aim/Purpose: This study attempts to provide a thorough review on online English Language Teaching (ELT) research in Indonesia during the COVID-19 pandemic, with the aim of presenting best practices of online ELT classes for the future blended or hybrid learning scenario. To operationalize the "best practices" of online learning, the…
Descriptors: English (Second Language), Second Language Instruction, Online Courses, COVID-19
Zhang, Yulei Gavin; Dang, Mandy Yan – Journal of Information Technology Education: Research, 2020
Aim/Purpose: In this study, we aim to understand factors that can influence technology-supported learning, specifically in the blended environment. To do that, a research model is developed by incorporating factors from three perspectives, including self-related factors, technology and systems factors, and the instructional design factor.…
Descriptors: Technology Uses in Education, Blended Learning, Models, College Freshmen
White, Garry – Journal of Information Technology Education: Research, 2020
Aim/Purpose: The purpose of this study is to determine the effectiveness of an Adaptive Learning Technology (ALT), as compared to traditional teaching methods, in an undergraduate management information course. The effectiveness is based on Bloom's Taxonomy of Learning Competencies. Background: Previous studies have investigated factors involved…
Descriptors: Assistive Technology, Educational Technology, Computer Assisted Instruction, Instructional Effectiveness
Safsouf, Yassine; Mansouri, Khalifa; Poirier, Franck – Journal of Information Technology Education: Research, 2020
Aim/Purpose: This study focuses on the learners' success toward learning management systems in higher education in Morocco and also proposes a theoretical model to better understand the determinants of learners' satisfaction, self-regulation and continuance intention to use these systems. For this purpose, variables which may have a positive or…
Descriptors: Management Systems, Metacognition, Student Attitudes, College Students
Jia, Shijiao; Bava Harji, Madhubala – Journal of Information Technology Education: Research, 2022
Aim/Purpose: The aim of this paper is to present a systematic review of studies conducted on mobile-assisted task-based learning between 2013 and 2022. The primary objectives of the review are to elicit educational and learning contexts, research areas and foci, research trends, methodologies, data collection techniques, mobile technology used,…
Descriptors: Databases, Research Reports, Telecommunications, Handheld Devices
Shijiao Jia; Zhaoxia Lu – Journal of Information Technology Education: Research, 2025
Aim/Purpose: This study examines the effects of the mobile-assisted task-based language teaching (M-TBLT) approach on EFL learners' oral production. It evaluates three key second language acquisition measures: complexity (syntactic and lexical), accuracy (error-free clauses and correct verb forms), and fluency (unpruned and pruned speech rates).…
Descriptors: Oral Language, Task Analysis, Second Language Learning, Second Language Instruction