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Tang, Stephen; Hanneghan, Martin – Journal of Interactive Learning Research, 2011
Game-based learning harnesses the advantages of computer games technology to create a fun, motivating and interactive virtual learning environment that promotes problem-based experiential learning. Such an approach is advocated by many commentators to provide an enhanced learning experience than those based on traditional didactic methods.…
Descriptors: Computer Software, Educational Technology, Teaching Methods, Computer Uses in Education
Sun, Shanghua; Joy, Mike; Griffiths, Nathan – Journal of Interactive Learning Research, 2007
Adaptive learning and teaching strategies are increasingly demanded in order to improve the efficiency and effectiveness of the education process, but few intelligent education systems exist, which are dynamic and able to satisfy individual students' requirements. In an attempt to overcome these limitations, we have developed a multi-agent…
Descriptors: Teaching Methods, Efficiency, Educational Research, Cognitive Style
Ishizaka, Alessio; Lusti, Markus – Journal of Interactive Learning Research, 2006
Explanations are essential in the teaching process. Tracers are one possibility to provide students with explanations in an intelligent tutoring system. Their development can be divided into four steps: (a) the definition of the trace model; (b) the extraction of the information from this model; (c) the analysis and abstraction of the extracted…
Descriptors: Intelligent Tutoring Systems, Teaching Methods, Computer Uses in Education, Educational Technology
Beals, Laura; Bers, Marina – Journal of Interactive Learning Research, 2006
New technologies are slowly making it into the early childhood classroom; however, many families expose their children to these technologies before they encounter them in the formal school setting. Thus, many parents serve as the first teachers of technological literacy to their children. Or, as it is more frequent, parents and children learn…
Descriptors: Teaching Methods, Programming, Technological Literacy, Robotics
Aroyo, Lora; Mizoguchi, Riichiro – Journal of Interactive Learning Research, 2004
The ultimate aim of this research is to specify and implement a general authoring framework for content and knowledge engineering for Intelligent Educational Systems (IES). In this context we attempt to develop an authoring tool supporting this framework that is powerful in its functionality, generic in its support of instructional strategies and…
Descriptors: Educational Strategies, Engineering, Programming, Intelligent Tutoring Systems