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Kahne, Joseph; Bowyer, Benjamin – Learning, Media and Technology, 2019
Online environments are now central to political life, especially for young people. They are prominent contexts for activities that include: fundraising, political debate, sharing political perspectives, mobilizing individuals and groups to act, and applying pressure to governments, corporations, and nonprofits. Much of this online politically…
Descriptors: Media Literacy, Politics, Civics, Computer Mediated Communication
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Sefton-Green, Julian; Erstad, Ola – Learning, Media and Technology, 2017
In this article, we revisit the history of our interest in the term, "learning lives" in order to explicate the meaning(s) of the phrase and to set up a series of challenges for research into young people's learning. We suggest that a learning lives perspective depends on three areas for investigation. First of all is the challenge of…
Descriptors: Learning, Educational Research, Experience, Teaching Methods
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Parry, Rebecca; Howard, Frances; Penfold, Louisa – Learning, Media and Technology, 2020
Traditionally media production with young people has been characterized by an aspiration to 'give voice' or 'empower youth', but this core value is under threat. Recently, the rationale for undertaking youth media production has shifted to focus on enabling young people to acquire digital and entrepreneurial skills that serve the needs of rapidly…
Descriptors: Entrepreneurship, Technological Literacy, Libraries, Program Descriptions
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O'Byrne, W. Ian; Hale, Jon – Learning, Media and Technology, 2018
The intersections between learning, technology, and media are often the scene of tumult and change. The forces of learning, technology, and politics are pervasive in the lives of young people. These contexts of learning are fueled by the current political moment, but also informed by historical contexts that impact our youth, regardless of…
Descriptors: Information Technology, Political Attitudes, Activism, Trend Analysis
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Bolldén, Karin – Learning, Media and Technology, 2016
The aim of this article was to analyse relations between online teaching practices and their virtual material arrangements. Two higher education online settings were studied using an online ethnographic approach in which observation of the teaching process was of central importance. The first setting was a course in education carried out on…
Descriptors: Electronic Learning, Teaching Methods, Technological Advancement, Higher Education
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Literat, Ioana – Learning, Media and Technology, 2013
Participatory mapping attempts to engage youth in the generation of personalized maps, as a way to both harness the value of individual knowledge about geographic space, and to concurrently empower the research participants by inviting them to take an active stake in the representation and explication of their spatial environment. Engagement in…
Descriptors: Urban Youth, After School Programs, High School Students, Teaching Methods
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Kali, Yael; Goodyear, Peter; Markauskaite, Lina – Learning, Media and Technology, 2011
If research and development in the field of learning design is to have a serious and sustained impact on education, then technological innovation needs to be accompanied--and probably guided--by good empirical studies of the design practices and design thinking of those who develop these innovations. This article synthesises two related lines of…
Descriptors: Research and Development, Pedagogical Content Knowledge, Instructional Leadership, Instructional Design
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Ryoo, Jean J.; Margolis, Jane; Lee, Clifford H.; Sandoval, Cueponcaxochitl D. M.; Goode, Joanna – Learning, Media and Technology, 2013
Despite the fact that computer science (CS) is the driver of technological innovations across all disciplines and aspects of our lives, including participatory media, high school CS too commonly fails to incorporate the perspectives and concerns of low-income students of color. This article describes a partnership program -- Exploring Computer…
Descriptors: Computer Science, High Schools, At Risk Students, Low Income Groups
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Kearney, Matthew – Learning, Media and Technology, 2011
The literature on digital video in education emphasises the use of pre-fabricated, instructional-style video assets. Learning designs for supporting the use of these expert-generated video products have been developed. However, there has been a paucity of pedagogical frameworks for facilitating specific genres of learner-generated video projects.…
Descriptors: Video Technology, Computer Assisted Instruction, Literature Reviews, Learning
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Wheeler, Steve; Wheeler, Dawn – Learning, Media and Technology, 2009
This paper discusses writing as a social practice and speculates on how wikis might be used to promote higher quality academic writing and support collaborative learning. This study of undergraduate teacher trainees' online learning activities focuses on how shared spaces--wikis--might be used to communicate ideas and generate course-specific…
Descriptors: Online Courses, Collaborative Writing, Writing Skills, Teaching Methods
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Sheehy, Kieron; Bucknall, Sue – Learning, Media and Technology, 2008
This research captured the views of young people regarding their views of "how learning should be in the future". Four focus groups were run with different groups of school-age pupils. The ways in which technology was seen within these discussions were analysed. The findings noted that the explicit use of technological innovations, and…
Descriptors: Focus Groups, Educational Technology, Futures (of Society), Educational Trends