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Crompton, Helen; LaFrance, Jason; van 't Hooft, Mark – Learning & Leading with Technology, 2012
A QR (quick-response) code is a two-dimensional scannable code, similar in function to a traditional bar code that one might find on a product at the supermarket. The main difference between the two is that, while a traditional bar code can hold a maximum of only 20 digits, a QR code can hold up to 7,089 characters, so it can contain much more…
Descriptors: Hypermedia, Handheld Devices, Teaching Methods, Educational Technology
Fasimpaur, Karen – Learning & Leading with Technology, 2013
MOOCs--massive open online courses--are all the rage these days, with hundreds of thousands of participants signing up and investors plunking down millions to get a piece of the pie. Why is there so much excitement about this new disruptive form of online learning, and how does this model apply to professional learning for teachers? Traditional…
Descriptors: Online Courses, Open Source Technology, Distance Education, Lifelong Learning
Shively, Candace Hackett – Learning & Leading with Technology, 2011
Creativity matters. A shared vocabulary and lens for creativity helps teachers and students know what it means to "be creative" and where to start. J. P. Guilford's FFOE model of divergent thinking from the 1950s offers four dimensions to describe creativity: (1) Fluency; (2) Flexibility; (3) Originality; and (4) Elaboration. FFOE makes time spent…
Descriptors: Creativity, Student Projects, Creative Thinking, Creative Teaching
Duncan, Arne – Learning & Leading with Technology, 2011
Today, U.S. educators are teaching in the midst of a technological revolution. Technology promises to provide innovative solutions in the nation's classrooms, just as it has transformed the way people communicate, socialize, and conduct business. In this article, the author argues that now is the time to harness technology to revolutionize the way…
Descriptors: Educational Technology, Federal Government, Computer Uses in Education, Technology Integration
Long, Christian – Learning & Leading with Technology, 2012
Design thinking is about using design to improve the human experience. It combines collaboration, systems thinking, and a balance of creative and analytical habits. It also fuels what the students want for themselves: making an impact on the real world in real time and having adults take their passions seriously. The process essentially comes down…
Descriptors: Feedback (Response), Systems Approach, Design, High School Students
Murakami, Christine – Learning & Leading with Technology, 2011
It's no secret that fewer and fewer women are entering computer science fields. Attracting high school girls to computer science is only part of the solution. Retaining them while they are in higher education or the workforce is also a challenge. To solve this, there is a need to show girls that computer science is a wide-open field that offers…
Descriptors: Females, Computer Science, Grade 5, High Schools
Light, Daniel – Learning & Leading with Technology, 2011
The author and his colleague, Deborah Polin, traveled around the United States to get a first-hand look at how teachers are developing successful Web 2.0 activities for their classrooms. With funding from Intel, they interviewed 39 educators in 22 schools throughout the country about how they employed these tools in their classrooms in innovative…
Descriptors: Educational Technology, Internet, Web Sites, Web Based Instruction
Vaughn, Sandy – Learning & Leading with Technology, 2010
Total technology immersion doesn't happen overnight, but with vision and determination, transformation can take hold and start to grow. Floydada Independent School District (FISD), winner of the 2010 Sylvia Charp Award for District Innovation in Technology, is a great example of what a district can achieve when starting with a modest tech…
Descriptors: Socioeconomic Status, Minority Groups, Technology Integration, Computer Uses in Education
Groff, Jennifer; Haas, Jason – Learning & Leading with Technology, 2008
When it comes to technologies like digital games, simulations, and social networking, teachers and students may find themselves at cross purposes. Often, students find that these technologies, so prevalent in their lives outside of school, are unwelcome in their classrooms. Many teachers can tell stories about the disruptive influence of video…
Descriptors: Video Games, Social Networks, Internet, Computer Uses in Education
Merillat, Linda; Holvoet, Jennifer; Adams, Doug – Learning & Leading with Technology, 2007
As changes in federal funding spell the end of the network of Regional Technology in Education Consortia (R*TEC), the authors, who are staff members of the Advanced Learning Technologies project at the University of Kansas Center for Research on Learning, discuss resources left in R*TEC's wake. Many of these resources are still available and can…
Descriptors: Technology Integration, Educational Technology, Computer Uses in Education, Access to Computers
Clausen, Jon M.; Britten, Jody; Ring, Gail – Learning & Leading with Technology, 2008
A recent survey of 74 building-level school administrators in Indiana challenged many of the assumptions regarding 1:1 laptop initiatives and how 1:1 access would affect teaching and learning. It also revealed disturbing realities regarding instructional practices of teachers, as well as efforts to improve school technology integration. The intent…
Descriptors: Portfolios (Background Materials), Technology Integration, Educational Technology, Teaching Methods
Swain, Colleen; Edyburn, David – Learning & Leading with Technology, 2007
Given the power of instructional technology and the ubiquitous nature of technology in society and the workplace, what are the social implications associated with teachers' decisions to use, or not use, technology to enhance teaching and learning? Despite current U.S. educational goals and the documented effect of the achievement gap, little…
Descriptors: Educational Technology, Justice, Social Values, Teaching Methods
Livingston, Pamela – Learning & Leading with Technology, 2006
Visitors to the Peck School this year would see a very different scene than two years ago. The school has expanded its laptop program to include younger students, begun construction on two new buildings, and revamped the daily schedule. Laptops are moving into the lower grades, with younger students at a ratio of two students per computer and…
Descriptors: Computers, Computer Uses in Education, Program Effectiveness, Teaching Methods
Bull, Glen; Kajder, Sara – Learning & Leading with Technology, 2005
Technology offers a number of opportunities for connecting classrooms with the world. The advent of the Internet has offered unprecedented prospects for classroom connections, but the recent diffusion of digital cameras throughout society offers instructional possibilities as well. This document provides a detailed examination of digital…
Descriptors: Language Arts, Computer Uses in Education, Story Telling, Teaching Methods
Kadel, Robert – Learning & Leading with Technology, 2005
Personal digital assistants (PDAs, also known as handheld or palmtop computers) are, in this author's opinion, the next great step in educational technology. The educational community has spent countless hours and dollars on providing desktop or laptop computer access to PK-16 students. Most students now have some experience with the Internet,…
Descriptors: Computers, Computer Uses in Education, Access to Computers, Educational Technology
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