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Sorkin, Sylvia J. – Mathematics and Computer Education, 1991
Presented is a way to provide students with a review and an appreciation of the versatility of pointers in data structures by improvising with binary trees. Examples are described using the Pascal programing language. (KR)
Descriptors: Algorithms, College Mathematics, Computer Science Education, Computer Software
Ali, Sanwar – Mathematics and Computer Education, 2005
Teaching is a scholarly activity and a life-long learning process with no single method or pedagogy that is always most effective. Applications of teaching pedagogies properly vary from content-based to discipline-based areas. In this paper, various teaching pedagogies, including scaffolding, concept mapping, constructivism, and learning…
Descriptors: Teacher Effectiveness, Problem Based Learning, Learning Strategies, Constructivism (Learning)

Lopez, Antonio M., Jr. – Mathematics and Computer Education, 1989
Provides background material on logic programing and presents PROLOG as a high-level artificial intelligence programing language that borrows its basic constructs from logic. Suggests the language is one which will help the educator to achieve various goals, particularly the promotion of problem solving ability. (MVL)
Descriptors: Artificial Intelligence, College Science, Computer Science, Computer Science Education

Jones, Kevin S. – Mathematics and Computer Education, 1992
"Gedankensimulation" is a term adapted from Einstein's "thought experiments" to indicate mentally created simulations that can help conceptualize ideas. Presents seven examples of simulations that can be utilized to solve problems or illustrate concepts in probability and statistics. Problem contexts include games of chance,…
Descriptors: College Mathematics, Computer Assisted Instruction, Computer Science Education, Computer Simulation