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Mathematics in School | 5 |
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Flower, Shena | 1 |
Oldfield, Bernard J. | 1 |
Oldknow, Adrian | 1 |
Pritchard, Alan | 1 |
Underwood, Val | 1 |
Wain, G. T. | 1 |
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Guides - Classroom - Teacher | 5 |
Journal Articles | 5 |
Computer Programs | 1 |
Opinion Papers | 1 |
Reports - Descriptive | 1 |
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Teachers | 5 |
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Oldknow, Adrian – Mathematics in School, 1990
Discussed are solutions to the problem "What is the expected number of rolls for the total first to exceed 6?" Several algebraic solutions are presented. A computer program which may be used to simulate this problem is included. (CW)
Descriptors: Algebra, Computer Simulation, Computer Uses in Education, Learning Strategies

Underwood, Val – Mathematics in School, 1991
Described is a method of recording student completion of National Curriculum Mathematics competencies. A computer program was developed to simplify the teachers task and shorten the time required to record results, thus freeing teachers time for working with children. (MDH)
Descriptors: British National Curriculum, Classroom Techniques, Computer Software, Computer Uses in Education

Wain, G. T.; Flower, Shena – Mathematics in School, 1992
Describes a project designed to explore possible ways to exploit the use of home-owned computers. Project efforts produced a collection of 72 worksheets containing a short program that students use interactively to complete the worksheet at home. A trial period describes the method of use, response of the students, and the response of the…
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Homework, Instructional Innovation

Oldfield, Bernard J. – Mathematics in School, 1991
Discussed are reasons why games should be included in the mathematics curriculum at all levels. Presented are arguments for this position and ways of enhancing the use of games in the learning of mathematics. Included are a definition of a mathematical game and types of mathematical games. (KR)
Descriptors: Computer Uses in Education, Educational Games, Elementary School Mathematics, Elementary Secondary Education

Pritchard, Alan – Mathematics in School, 1990
Described is the use of a commercial computer software package, "Dust," to enhance mathematical learning in the classroom. Samples of mathematics problems presented in this game which is a simulation of an adventure in outer space are presented. (CW)
Descriptors: Computer Simulation, Computer Software, Computer Uses in Education, Educational Games