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Yamashita, Koichi; Fujioka, Ryota; Kogure, Satoru; Noguchi, Yasuhiro; Konishi, Tatsuhiro; Itoh, Yukihiro – Research and Practice in Technology Enhanced Learning, 2017
Pointers are difficult learning targets for novice learners of C programming. For such difficult targets, introducing a system visualizing program behaviors is generally expected to support learners to understand the targets. However, visualization in existing systems often conceals the concrete value of variables such as pointers; the way in…
Descriptors: Programming, Visual Aids, Memory, Teaching Methods
Kong, Siu-Cheung; Wang, Yi-Qing – Research and Practice in Technology Enhanced Learning, 2019
In response to the call from the founders of the Interest-Driven Creator (IDC) theory, this study aimed to explore the relationship of the interest loop with creativity in the context of robotics education. Specifically, we designed a programmable robotics course for primary school students. We attempted to explore in detail how interest loop,…
Descriptors: Nature Nurture Controversy, Robotics, Teaching Methods, Elementary School Students
Mishra, Shitanshu; Iyer, Sridhar – Research and Practice in Technology Enhanced Learning, 2015
Background: Problem posing, the generation of questions by learners, has been shown to be an effective instructional strategy for teaching-learning of complex materials in domains such as mathematics. In this paper, we demonstrate the potential of problem posing in two dimensions. Firstly, we present how problem posing can result in unfolding of…
Descriptors: Problem Solving, Programming, Computer Science Education, Teaching Methods
Banerjee, Gargi; Murthy, Sahana; Iyer, Sridhar – Research and Practice in Technology Enhanced Learning, 2015
Multiple studies report that Computer Science (CS) instructors face problems on how to integrate visualizations in their teaching. This problem gets compounded for instructors in technology-constrained classrooms that are common in developing countries. In these classrooms, students are not able to interact with visualization directly; instead,…
Descriptors: Active Learning, Computer Science Education, Visualization, Teaching Methods