Descriptor
Teaching Methods | 13 |
Simulation | 12 |
Educational Games | 8 |
Instructional Design | 4 |
Secondary Education | 4 |
Foreign Countries | 3 |
Higher Education | 3 |
Models | 3 |
Case Studies | 2 |
Comparative Analysis | 2 |
Curriculum Development | 2 |
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Source
Simulation/Games for Learning | 13 |
Author
Barnett, Terry | 2 |
Anderson, Philip H. | 1 |
Crookall, David | 1 |
Cruickshank, Donald R. | 1 |
Cryer, Patricia | 1 |
Dias, Reinildes | 1 |
Ellington, Henry | 1 |
Hearn, Jeff | 1 |
Hunt, Ian | 1 |
Lawton, Leigh | 1 |
Miller, Andy | 1 |
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Publication Type
Journal Articles | 13 |
Opinion Papers | 6 |
Reports - Descriptive | 5 |
Reports - Research | 4 |
Information Analyses | 2 |
Guides - Classroom - Learner | 1 |
Education Level
Audience
Practitioners | 3 |
Researchers | 3 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Hearn, Jeff – Simulation/Games for Learning, 1980
Examines the potential of gaming and simulation for reducing the unpleasantness of revision or study for tests by elaborating on the nature and impact of reviewing, contrasting it with characteristics of gaming and simulation, and describing the potential of revision games and simulations. (Author/CMV)
Descriptors: Educational Games, Simulation, Study, Teaching Methods
Rockler, Michael J. – Simulation/Games for Learning, 1979
Describes and defines the education for improving human potential movement, and examines the contributions of Dewey, Lewin, Maslow, and Thelen. Also discussed are the need for this movement and the role of simulation/gaming in relation to human potential development. Brief descriptions of five games for achieving growth are appended. (Author/CMV)
Descriptors: Educational Games, Educational Theories, Game Theory, Human Development
Saunders, Danny; Crookall, David – Simulation/Games for Learning, 1985
Discusses some basic theoretical perspectives in second-language learning and draws tentative links with underlying themes and processes in simulation gaming. It is argued that the application of simulation gaming to second-language learning encourages learners to play with language symbols and enjoy themselves while learning. (Author/MBR)
Descriptors: Educational Games, Instructional Design, Play, Second Language Learning
Barnett, Terry – Simulation/Games for Learning, 1984
Discussion of difficulties in evaluating simulations and games as teaching techniques includes range of claims made for the techniques; variety available; lack of specificity of technique objectives at design stage; limitations of objective-oriented research; inherent difficulties of comparative evaluation against alternative techniques; and…
Descriptors: Comparative Analysis, Design, Educational Games, Evaluation Methods
Naetscher, Heinz – Simulation/Games for Learning, 1982
Presents the information needed to play The Production Factor Game, and provides examples of the playing materials. This business game simulates the interaction of the three primary production factors (work, land, and capital) and is suitable for use in economics or social science classes in high schools and colleges. (JJD)
Descriptors: Economics Education, Educational Games, Higher Education, Instructional Materials
Hunt, Ian – Simulation/Games for Learning, 1982
Discusses the design criteria and educational objectives of computerized business games when used as an adjunct teaching method. Project UNCLEBURT (University College London Experiment on Business Research and Training), which uses computer games to simulate the management environment in undergraduate business education courses, is described in…
Descriptors: Business Administration Education, Design Requirements, Educational Games, Educational Objectives
Anderson, Philip H.; Lawton, Leigh – Simulation/Games for Learning, 1991
This replication of a comparison of student perceptions and attitudes toward learning from case studies and from management simulations found that students perceive the simulation exercise to be superior to case study discussions for learning skills in the business policy course. Because these results contradict the findings of the original study,…
Descriptors: Business Education, Case Studies, College Students, Comparative Analysis
Miller, Andy – Simulation/Games for Learning, 1985
Outlines role and sources of simulations and discusses use of adults other than teachers (AOTs) in the classroom in Great Britain's School Curriculum Industry Project. Arguments for using AOTs, a model that delineates role of AOTs in simulation use, and case studies illustrating project practices in this area are presented. (Author/MBR)
Descriptors: Curriculum Development, Experiential Learning, Foreign Countries, Industry
Cruickshank, Donald R.; And Others – Simulation/Games for Learning, 1979
Reviews the use of simulation in teacher preparation, with descriptions of the extent and the nature of such use. Data are taken from the reports of surveys conducted by Johnson, 1968; Sherwin, 1973; and Kuuskraa et al., Morra et al., and Joyce et al., 1977. Thirty-six references are listed. (Author/CMV)
Descriptors: Bibliographies, Inservice Teacher Education, National Surveys, Questionnaires
de Moura Guimaraes, Angelo; Dias, Reinildes – Simulation/Games for Learning, 1992
The HyperCard-based computer-assisted instructional environment described--called the Virtual Computer (VC)--uses simulation to help learners acquire basic concepts about the functioning of computers. Discussion of the instructional design of the program includes Elaboration Theory, four learning phases, use of metaphors and analogies, other…
Descriptors: Computer Assisted Instruction, Computer Simulation, Hypermedia, Instructional Design
Ellington, Henry – Simulation/Games for Learning, 1992
Describes the Grampion Primary Industry Project, a curriculum development project which used games, role playing, and simulation to teach students from kindergarten through grade seven about the business world. Outcomes showed the project succeeded in achieving objectives all across the primary curriculum. Specific games are described. (three…
Descriptors: Age Differences, Business, Case Studies, Curriculum Development
Barnett, Terry – Simulation/Games for Learning, 1986
Describes a study of secondary school children's perceptions of educational games and simulations to determine correlations between individual personality dimensions (psychoticism, extraversion, neuroticism) and pupils' perceptions of enjoyment and learning. Data were also grouped into personality clusters which were compared with data on…
Descriptors: Academic Achievement, Correlation, Educational Games, Geography
Designing an Educational Game, Simulation or Workshop: A "Course and Curriculum" Design Perspective.
Cryer, Patricia – Simulation/Games for Learning, 1987
Discusses the nature and sequencing of decisions involved in designing a game, simulation, or workshop from the theoretical perspective of course and curriculum design. A model for design is presented that incorporates objectives, teaching/learning methods, content, and assessment/evaluation, and other models are also discussed. (Author/LRW)
Descriptors: Content Analysis, Curriculum Design, Decision Making, Educational Games