Descriptor
Source
Simulation & Gaming | 2 |
Author
Kuno, Yasushi | 1 |
Ruohomaki, Virpi | 1 |
Shirai, Hiroaki | 1 |
Suzuki, Hisatoshi | 1 |
Tanabu, Motonari | 1 |
Terano, Takao | 1 |
Tsuda, Kazuhiko | 1 |
Publication Type
Journal Articles | 2 |
Reports - Descriptive | 1 |
Reports - Research | 1 |
Education Level
Higher Education | 2 |
Audience
Location
Japan | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Shirai, Hiroaki; Tanabu, Motonari; Terano, Takao; Kuno, Yasushi; Suzuki, Hisatoshi; Tsuda, Kazuhiko – Simulation & Gaming, 2003
This article describes the authors' experience of developing a business gaming course for business people in Japan. The course that was developed consists of (a) simple gaming experiments among multiple students using ALEXANDER ISLANDS, a tiny business game on the World Wide Web; (b) lectures to make the students understand the core concepts of…
Descriptors: Business Administration Education, Foreign Countries, Games, Computer Games
Ruohomaki, Virpi – Simulation & Gaming, 2003
This article introduces development and design approaches to organizational change (DIL). Simulation games can be used for promoting organizational development. They offer an arena for organization members to analyze the present state of an organization and create new organizational solutions. The bridge between the present and future mode of…
Descriptors: Educational Games, Organizational Change, Information Technology, Organizational Development