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Agbo, Friday Joseph; Olaleye, Sunday Adewale; Bower, Matt; Oyelere, Solomon Sunday – Smart Learning Environments, 2023
Researchers are increasingly exploring educational games in immersive virtual reality (IVR) environments to facilitate students' learning experiences. Mainly, the effect of IVR on learning outcomes has been the focus. However, far too little attention has been paid to the influence of game elements and IVR features on learners' perceived…
Descriptors: Student Attitudes, Technology Uses in Education, Cognitive Processes, Teaching Methods
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Tuli, Neha; Singh, Gurjinder; Mantri, Archana; Sharma, Shivam – Smart Learning Environments, 2022
In an era where technology is being used more and more in daily life, the potential and effective use of technology is becoming increasingly vital in education. Engineering education necessitates the use of technology to assist students in understanding abstract concepts and principles. Augmented reality (AR) is a technology that can be used to…
Descriptors: Computer Simulation, Engineering Education, Technology Uses in Education, Teaching Methods
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Dahn, Maggie; Lee, Christine; Enyedy, Noel; Danish, Joshua – Smart Learning Environments, 2021
In inquiry-based science lessons teachers face the challenge of adhering to curricular goals while simultaneously following students' intuitive understandings. Improvisation (improv) provides a useful frame for understanding teaching in these inquiry-based contexts. This paper builds from prior work that uses improv as a metaphor for teaching to…
Descriptors: Elementary School Science, Science Instruction, Inquiry, Science Activities
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Álvaro Antón-Sancho; Diego Vergara; Pablo Fernández-Arias – Smart Learning Environments, 2024
Virtual Reality (VR) is a computer-generated environment with noteworthy didactic applications in different educational levels and areas of knowledge. The study of the perceptions of the agents involved about the use of VR in lectures is a fruitful line of research because it has implications in terms of the measures to be taken to improve the…
Descriptors: Computer Simulation, College Faculty, Social Sciences, Engineering
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Windsor, Ryan John – Smart Learning Environments, 2021
This paper outlines and describes the effectiveness of a virtual learning environment (VLE) as a grammar learning resource for first year students at a university in southern China over two academic years. The resource, named the Independent Grammar Study Scheme (IGSS), offered short grammar exercises that were completed over a 14-week period by…
Descriptors: Computer Simulation, Second Language Learning, Second Language Instruction, English (Second Language)
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Dutta, Rubina; Mantri, Archana; Singh, Gurjinder – Smart Learning Environments, 2022
The education system evolves and transforms towards interactive and immersive learning tools in this digital age. Augmented reality has also evolved as a ubiquitous, robust, and effective technology for providing innovative educational tools. In engineering education, many abstract concepts require technological intervention for conceptual…
Descriptors: Usability, Computer Simulation, Engineering Education, Intervention
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Çelik, Ferdi; Yangin Ersanli, Ceylan – Smart Learning Environments, 2022
The advancement of technology has provided new avenues for English language teachers to assist students in improving their language learning processes. Augmented reality is an emerging technology that can implement virtual objects into the physical learning environment. This quantitative study aimed to determine the impact of employing augmented…
Descriptors: Content and Language Integrated Learning, Teaching Methods, English (Second Language), Second Language Learning