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Showing 1 to 15 of 23 results Save | Export
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O'Hanlon, Charlene – T.H.E. Journal, 2011
Using games as a learning tool is not new--research abounds to demonstrate the use of video games enhancing problem-solving skills and creativity. Pioneer educational games, like Carmen Sandiego and Oregon Trail, have given birth to online, multiuser, digital simulations that would make their forebears blush. Now, in what seems to be a natural…
Descriptors: Video Games, Educational Games, Teaching Methods, Computer Uses in Education
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Waters, John K. – T.H.E. Journal, 2011
It has been 41 years since the late Wisconsin Senator Gaylord Nelson launched the first nationwide grassroots demonstration on behalf of the environment, known as Earth Day. The event was a national "teach-in" about environmental causes, and it is widely considered the spark that ignited the modern environmental education movement. Within months,…
Descriptors: Environmental Education, Educational Resources, Conservation (Environment), Energy Conservation
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Gordon, Dan – T.H.E. Journal, 2011
In the 2007 report, "Maximizing the Impact: The Pivotal Role of Technology in a 21st Century Education System," a task force of leading employers, education technology advocates, and educators concluded that schools were barely using technology, much less developing the tech skills needed of those entering the workplace. The report was a loud,…
Descriptors: Computer Literacy, Technology Integration, Job Skills, Thinking Skills
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Gordon, Sheri – T.H.E. Journal, 2010
For the Garland Independent School District, a tournament was the tipping point. With too many of its students failing the math portion of state-mandated exams and in danger of being held back, the suburban Dallas district was determined to raise scores. The students lacked motivation, and Garland was seeking a better method of engaging them.…
Descriptors: Video Games, Mathematics Achievement, Computers, Technology Uses in Education
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Waters, John K. – T.H.E. Journal, 2009
John Abdelmalak, director of technology for the School District of the Chathams, was pretty sure it was time to jump on the virtualization bandwagon last year when he invited Dell to conduct a readiness assessment of his district's servers. When he saw just how little of their capacity was being used, he lost all doubt. Abdelmalak is one of many…
Descriptors: Productivity, Elementary Secondary Education, Educational Technology, School Districts
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Starkman, Neal – T.H.E. Journal, 2007
The typical goal of distance learning is to provide students with coursework they would not otherwise have access to. The students are open to it because they are comfortable with technology. Often, the most resistant are teachers, either because they are worried that their jobs will be overtaken by computers or because they are just not inclined…
Descriptors: Distance Education, Computer Uses in Education, Access to Education, Teaching Methods
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Waters, John K. – T.H.E. Journal, 2008
It was the perfect Halloween project. Each class would construct a three-dimensional "monster" out of common classroom materials (construction paper, cardboard boxes, tape, markers, glue, string, etc.), then write down instructions for building the monster and send them off to another class in the district, or in some other district, or even some…
Descriptors: Mathematics Skills, Writing Skills, Distance Education, Instructional Effectiveness
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Wolf, Mary Ann – T.H.E. Journal, 2008
The lack of U.S. students entering the science, technology, engineering, and math fields is one of teachers' primary educational woes. Surveys show that the small percentage of U.S. college students who choose to major in a math or science field gets even smaller by the end of students' freshman year. While the responsibility of STEM (science,…
Descriptors: High Schools, Engineering, Science Instruction, Teaching Methods
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Waters, John K. – T.H.E. Journal, 2007
This article reports the potential of online role-playing games to be a powerful tool for English as a second language (ESL) learning. When Professor Edd Schneider and game designer Kai Zheng suggested to attendees gathered in San Francisco last spring for the annual Game Developers Conference that massively multiplayer online role-playing games,…
Descriptors: Foreign Countries, Educational Technology, Language Skills, English (Second Language)
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Ferdig, Richard E.; Trammell, Kaye D. – T.H.E. Journal, 2004
The interest in new media for teaching and learning has highlighted the potential of innovative software and hardware for education. This has included laptops, hand-helds, wireless systems and Web-based learning environments. Most recently, however, this interest has focused on blogs and blogging. Weblogs, or blogs, are Web pages often likened to…
Descriptors: Internet, Educational Technology, Teaching Methods, Computer Mediated Communication
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Amirian, Susan – T.H.E. Journal, 2004
Like many educators, the author and her colleagues (five faculty members and two IT techs) in the department of Media Communications and Technology at East Stroudsburg University in Pennsylvania were interested to find out the status of tablet PCs in education. Microsoft listed 10 manufacturers of tablet PCs following two forms: the slate and the…
Descriptors: Educational Technology, Telecommunications, Computer Uses in Education, Computers
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Deubel, Patricia – T.H.E. Journal, 2006
This article describes digital game-based learning (DGBL), the uniting of educational content with computer or online games, that holds the potential for a wealth of educational applications, if managed properly. DGBL motivates by virtue of being fun. It is versatile, can be used to teach almost any subject or skill, and, when used correctly, is…
Descriptors: Transfer of Training, Long Term Memory, Experiential Learning, Constructivism (Learning)
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Golden, Michael – T.H.E. Journal, 2004
Technology is a tool that has the potential to empower educational leaders at all levels--whether they are superintendents, principals, teachers, board members or state officials--as well as to redefine what education means in the 21st century. Technology provides more accurate information and advanced communication capabilities. Technology can be…
Descriptors: Teaching Methods, Educational Technology, Computer Uses in Education, Technology Integration
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Chang, Young Mi; Mullen, Laurie; Stuve, Matthew – T.H.E. Journal, 2005
The frequency and form of computing for children are still open to definition at the classroom level. There are three major classifications of general-purpose computers to consider: desktops, laptops and handhelds (PDAs). However, despite the final commercial realization of a "computer" teachers should consider the physiological and cognitive…
Descriptors: Early Childhood Education, Kindergarten, Computer Uses in Education, Young Children
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Matthews, Diane – T.H.E. Journal, 1999
Explains the origins and growth of distance education, the media used, type of students it attracts, and identifies advantages and disadvantages of utilizing distance education. Gives a brief profile of distance education in the United States. (AEF)
Descriptors: Computer Uses in Education, Distance Education, Educational Development, Educational Media
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