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Triinu Jesmin; Kairi Osula; Katrin Niglas; Tobias Ley – Technology, Knowledge and Learning, 2025
Several positive effects of the use of games in classroom teaching have been reported. However, in order to make game-based learning effective, teachers' current practices, their concerns and support mechanisms need to be better understood. This study collected data through an online survey from almost 1300 Estonian teachers about their game use…
Descriptors: Foreign Countries, Classroom Environment, Game Based Learning, Teaching Methods
Erin D. Besser – Technology, Knowledge and Learning, 2024
Research shows that utilizing Google Chat aids in positive student experiences (Saadatmand et al., European Journal of Open, Distance and E-Learning 20:61-79, 2017), promotes learner interaction (Kobayashi, Turkish Online Journal of Distance Education 16:28-39, 2015), and has a higher level of satisfaction over traditional communication tools such…
Descriptors: Electronic Learning, Synchronous Communication, Learner Engagement, Influences
Sengül, Murat; Türel, Yalin Kiliç – Technology, Knowledge and Learning, 2019
This study attempts to explore the effects of interactive whiteboard (IWB) technology use on students' achievement and perceptions in Turkish as a foreign language instructional context. The participants included 19 Nigerian Turkish Language learners who were all fluent in three languages: English, Hausa, and their tribal languages. They had been…
Descriptors: Multilingualism, Turkish, Second Language Learning, Second Language Instruction