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Pathania, Manisha; Mantri, Archana; Kaur, Deepti Prit; Singh, Chander Partap; Sharma, Bhanu – Technology, Knowledge and Learning, 2023
Over the past numerous years, the training structure is applying outdated strategies that keep schools from moving to competency-based models. Since most of the parts are instructor-oriented, the students are the detached party in the classroom which prompts less communication between students and the instructor. Augmented Reality (AR) is an…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Teaching Methods
Shawn Zheng Kai Tan; Maria Shendyapina; Lilian Nguan Sim Tay – Technology, Knowledge and Learning, 2024
The use of immersive interactive mixed reality (I[superscript 2]MR) technologies has been of interest to educators due to the rapid advancement of technology, lowered cost, and increased engagement of the senses. This is particularly attractive in special needs education (SNE) as it can provide a safe space in which students can learn and practice…
Descriptors: Computer Simulation, Special Needs Students, Foreign Countries, Students with Disabilities
Pan, Yushan; Oksavik, Arnfinn; Hildre, Hans Petter – Technology, Knowledge and Learning, 2021
This paper reports a multiple case study of a training center collaboration with three offshore companies and a coastline authority. Through a qualitative inquiry, we utilized the actor-network theory to analyze the common understanding of simulator use in these organizations. The paper argues that the simulator itself is an actor that can…
Descriptors: Training, Marine Education, Teaching Methods, Foreign Countries
Miriam Mulders; Josef Buchner; Michael Kerres – Technology, Knowledge and Learning, 2024
Previous studies on Virtual Reality (VR)-enriched learning pointed out the advantages of immersive learning for the development of competencies. In the context of vocational education in vehicle painting, training opportunities are severely limited for many reasons. VR can be utilized to develop a comprehensive learning environment with authentic…
Descriptors: Vocational Education, Computer Simulation, Teaching Methods, Motor Vehicles
Zuheir N. Khlaif; Allam Mousa; Mageswaran Sanmugam – Technology, Knowledge and Learning, 2024
This article delves into the potential advantages and difficulties of using immersive Extended Reality (XR) technology in engineering education. It also examines the factors influencing the acceptance and intention to continue using XR in teaching practice from instructors' viewpoints. The study has identified five themes that affect the use of XR…
Descriptors: Engineering Education, Computer Simulation, Teaching Methods, Social Support Groups
Kuznetcova, Irina; Lin, Tzu-Jung; Glassman, Michael – Technology, Knowledge and Learning, 2021
Teacher presence has been considered one of the cornerstones of students' motivation and engagement in traditional and online education. However, we argue that diminished teacher presence can actually be beneficial for building a democratic, student-led classroom. We hypothesize that this can be achieved through the use of an Open Source Educative…
Descriptors: Teacher Student Relationship, Online Courses, Electronic Learning, Student Centered Learning
Fokides, Emmanuel; Chachlaki, Foteini – Technology, Knowledge and Learning, 2020
The study presents the results from a project in which a 3D multi-user virtual environment was used for informing students on issues related to the protection of the Mediterranean monk seal. The target group was 326, 10-12-years old students divided into three groups. The first one was taught using printed material, the second used a web-based…
Descriptors: Computer Simulation, Simulated Environment, Environmental Education, Conservation (Environment)
Khlaisang, Jintavee; Songkram, Noawanit – Technology, Knowledge and Learning, 2019
The proliferation of digital media now allows for learning to take place anywhere and anytime. The use of mobile devices and 3D virtual classrooms provides an integrated environment for effective learning. This study aims to examine the necessary factors for developing an effective virtual learning environment (VLE) system and to examine the…
Descriptors: Computer Simulation, Teaching Methods, Instructional Effectiveness, Cooperation
Blikstein, Paulo; Gomes, July Silveira; Akiba, Henrique Teruo; Schneider, Bertrand – Technology, Knowledge and Learning, 2017
Technology is changing the way students interact with knowledge, and open-ended activities are one of the main types of tasks that students engage with in technology-rich environments. However, the amount of guidance needed to promote learning in these environments remains unknown. We explore this issue by focusing on the effects of step-by-step…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Arousal Patterns