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Roman, Harry T. – Technology and Engineering Teacher, 2022
This article discusses a design contest where students can submit new technology designs and be judged for their creativity and unique ideas. Design contests are a wonderful way to stimulate creativity and build student confidence. In this article the author explores some of the issues of importance involved in designing and launching such a…
Descriptors: Design, Competition, Creativity, Self Esteem
Tonya Isabell; Nathan Mentzer – Technology and Engineering Teacher, 2022
The engineering design process is very involved, and it is easy to superficially treat some design steps by rushing through them. This superficial treatment not only jeopardizes student learning of good design thinking skills, but it also fosters a sense of busywork because students feel as though they are just checking boxes rather than engaging…
Descriptors: Teaching Methods, Design, Engineering Education, Brainstorming
Kesse, Moulare; Jackson, Andrew – Technology and Engineering Teacher, 2023
This article describes central tenets for design thinking and entrepreneurial thinking individually, then examines their intersection to analyze a product's feasibility in the market. The conceptual framework of combining design and entrepreneurial thinking can foster novelty in design, and also provides a means of extending instruction in the…
Descriptors: Technology Education, Engineering Education, Design, Thinking Skills
Todd R. Kelley; Taylor James Chandler; Teddy Lu – Technology and Engineering Teacher, 2022
This article is in response to requests that the author provide sketching techniques to help teach young learners how to improve their design sketching. Teachers indicated that, like creative confidence, students lack confidence in their sketching abilities and teachers also often struggle to be confident in teaching sketching. This article…
Descriptors: Design, Freehand Drawing, Teaching Methods, Skill Development
Warner, Scott A.; Long, Nora A. – Technology and Engineering Teacher, 2022
Joseph Campbell, a literature professor from Sarah Lawrence College, first recognized that the ancient story, the "Epic of Gilgamesh," followed a pattern of recounting the adventures of an archetypical hero that most stories and myths from all cultures across recorded history have followed. He called these similar patterns the monomyth…
Descriptors: Design, Teaching Methods, Student Motivation, Critical Thinking
Fauber, Daphne; Caldwell, Barrett – Technology and Engineering Teacher, 2021
Race for the Red Planet was designed by Daphne Fauber to teach engineering design principles through the contextualization of popular culture, science fiction, and the current race for Mars. The goal of the lesson was for students to learn how people may be living on Mars in the future through a variety of interdisciplinary sources and various…
Descriptors: College Students, Engineering Education, Design, Teaching Methods
Hughes, Andrew J.; Merrill, Chris – Technology and Engineering Teacher, 2021
Technology and Engineering Education (T&EE) includes "engineering design challenges" to establish a connection to designing and problem-solving indicative of being an Engineer. Engineering design challenges involving bridges (or towers) have been a common feature of the discipline. These bridge design challenges ask students to…
Descriptors: Design, Engineering Education, Teaching Methods, Problem Solving
Warner, Scott A.; Shearer, Korbin L.; Heidt, Garreth; Shoemaker, Korbin – Technology and Engineering Teacher, 2021
For as long as the profession of technology and engineering education (TEE) has existed (the addition of engineering to the professional title marks the official beginning of the profession, and that occurred in 2010), there has been a struggle. Arguably, this struggle's roots go back to the beginning of public education in the U.S. The struggle,…
Descriptors: Technology Education, Engineering Education, Technological Literacy, Educational Objectives
Welling, Jonathan; Wright, Geoffrey A. – Technology and Engineering Teacher, 2018
The paper rocket activity described in this article effectively teaches the engineering design process (EDP) by engaging students in a problem-based learning activity that encourages iterative design. For example, the first rockets the students build typically only fly between 30 and 100 feet. As students test and evaluate their rocket designs,…
Descriptors: Engineering Education, Teaching Methods, Learning Activities, Design
Hardy, Alison – Technology and Engineering Teacher, 2019
Design and technology (D&T) is taught in most primary (5-11 year old children) and secondary schools (11-16 year olds) in England. Seen by some as a relatively new subject (White, 2011), some of its origins lie in craft tradition and domestic skills. This is partly reflected in classroom activities where children design and make, usually in…
Descriptors: Design, Fiction, Technological Advancement, Technology Uses in Education
Bartholomew, Scott R.; Ruesch, Emily Yoshikawa – Technology and Engineering Teacher, 2018
Research has shown that once a potential solution to a problem has settled into one's mind, it can be difficult to break from the original idea and move in a different direction (Cardoso & BadkeSchaub, 2009; Jansson & Smith, 1991). When designers are given examples (whether as models, photographs, sketches, or drawings), they often fixate…
Descriptors: Design, Creative Thinking, Creativity, Problem Solving
Bartholomew, Scott; Loveland, Thomas; Santana, Vanessa – Technology and Engineering Teacher, 2020
The process of writing lesson plans at the beginning of one's teaching career can be very time-consuming (Arnett-Hartwick and Cannon, 2019); however, the development of sequenced lessons that result in effective learning must be organized and articulate, not done haphazardly. Designing a lesson through a written document can help a teacher see the…
Descriptors: Standards, Lesson Plans, Technology Education, Engineering Education
Kelley, Todd R.; Sung, Euisuk – Technology and Engineering Teacher, 2017
The purpose of this article is to provide awareness of the danger of design fixation and promote the uses of brainstorming early in the design process--before fixation limits creative ideas. The authors challenged technology teachers to carefully limit the use of design examples too early in the process and provided suggestions for facilitating…
Descriptors: Design, Brainstorming, Technology Education, Innovation
Yuhyun Choi; Euisuk Sung; Seungwon Lee – Technology and Engineering Teacher, 2022
The International Technology and Engineering Educators Association's (ITEEA's) "Standards for Technological and Engineering Literacy" ("STEL") describes design thinking as an approach that allows students and educators to integrate other content areas by considering relevant contextual information to guide design and making…
Descriptors: Design, Engineering Education, Thinking Skills, Context Effect
Hacker, Michael; Cavanaugh, Sandra; DeHaan, Chris; Longware, Alta Jo; McGuire, Matt; Plummer, Matthew – Technology and Engineering Teacher, 2018
This is the second of two articles about the National Science Foundation-funded Engineering for All (EfA) program which focuses on engineering as a potential social good, revisits major Technology and Engineering (T&E) themes (design, modeling, systems, resources, and human values) in two authentic social contexts (Food and Water), and uses…
Descriptors: Engineering Education, Curriculum Implementation, Middle School Students, STEM Education