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Cyr, Stéphane; Charland, Patrick; Riopel, Martin; Bruyère, Marie-Hélène – Journal of Computers in Mathematics and Science Teaching, 2019
Serious video games (SVGs) are increasingly used as supplementary teaching tools for mathematics education. Several studies report their positive impact on student learning. However, these impacts are variable, and the success of the tools cannot be generalized or extended to all settings or disciplines without an in-depth look at the games…
Descriptors: Foreign Countries, Video Games, Design, Models
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Watanabe, Tad – Mathematics Teaching in the Middle School, 2015
The Common Core State Standards for Mathematics (CCSSM) (CCSSI 2010) identifies the strategic use of appropriate tools as one of the mathematical practices and emphasizes the use of pictures and diagrams as reasoning tools. Starting with the early elementary grades, CCSSM discusses students' solving of problems "by drawing." In later…
Descriptors: Foreign Countries, Mathematics Education, Secondary School Mathematics, Middle School Students
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Weihe, Paul – Journal of Natural Resources and Life Sciences Education, 2006
Despite the central role of risk assessment in analyzing and making decisions about many environmental issues, most people are poorly equipped to understand key concepts about risk or apply them successfully. I present three class activities in which students develop a better appreciation for the magnitude of a one in a million increased risk of…
Descriptors: Risk, Decision Making Skills, Environmental Education, Abstract Reasoning
Presmeg, Norma C. – 1993
Imagery use in high school mathematics classrooms was studied. A visual image was defined as a mental scheme depicting visual or spatial information, but this definition was not spelled out to teachers or students, in order to learn what they meant by the concept. Subjects were 13 high school teachers and 54 of their students interviewed over 3…
Descriptors: Abstract Reasoning, Cognitive Processes, Generalization, High School Students