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Rishwinder Singh Baidwan; Radhika; Rakesh Kumar – Journal of Educational Technology, 2024
Artificial intelligence technology has become widely used in many industries, including healthcare, agriculture, banking, social security, and home furnishings, due to the rise and development of this discipline. One of the newest areas of technology in the education industry is AI in Education, where extensive research supports instructional…
Descriptors: Artificial Intelligence, Computer Software, Technology Uses in Education, Models
Prates, Jorge Marques; Melo, Silvana Morita; Valle, Pedro Henrique Dias; Garcia, Rogério Eduardo; Maldonado, José Carlos – Informatics in Education, 2023
Nowadays, SPOCs (Small Private Online Courses) have been used as complementary methods to support classroom teaching. SPOCs are courses that apply the usage of MOOCs (Massive Open Online Courses), combining classroom with online education, making them an exciting alternative for contexts such as emergency remote teaching. Although SPOCs have been…
Descriptors: Computer Software, Computer Science Education, COVID-19, Pandemics
Matipa Ricky Ngandu; David Risinamhodzi; Godwin Pedzisai Dzvapatsva; Courage Matobobo – Discover Education, 2023
ICT tools in education are widely used to support the aim of achieving learning outcomes by improving critical areas such as student engagement, participation, and motivation. In this study, we examine literature to explore how game elements are used in capturing students' interest, which the study suggests is fundamental to the teaching and…
Descriptors: Student Interests, Computer Software, Engineering Education, Gamification
Alaa Althubaiti; Suha M. Althubaiti – SAGE Open, 2024
The flipped classroom (FC) is a pedagogical model with an active learning concept and a hybrid course design that reverses the typical lecture process. Given the widespread use of online delivery methods, there is a need to explore the FC in delivering statistics courses. This study employs a prospective quasi-experimental study design to evaluate…
Descriptors: Flipped Classroom, Statistics Education, Data Analysis, Computer Software
Lin, Yen-Ting – Educational Technology & Society, 2023
The aim of software engineering education is to educate students in software technologies, developments, procedures, and scientific practices to enable them to cope with industrial demands. However, the implementation of software engineering education in traditional university classrooms is restricted by the semester structure, making it difficult…
Descriptors: Academic Achievement, Electronic Books, Flipped Classroom, Computer Software
Florence Gabriel; JohnPaul Kennedy; Rebecca Marrone; Simon Leonard – npj Science of Learning, 2025
Pragmatic, scalable and sustainable responses to persistent socio-emotional issues such as mathematics anxiety remain elusive. Artificial intelligence (AI) offers a promising approach by enhancing students' perceptions of competence, control, and value while transforming teacher-student interactions. This paper advocates for a research agenda…
Descriptors: Artificial Intelligence, Computer Software, Technology Integration, Teaching Methods
Tanjea Ane; Tabatshum Nepa – Research on Education and Media, 2024
Precision education derives teaching and learning opportunities by customizing predictive rules in educational methods. Innovative educational research faces new challenges and affords state-of-the-art methods to trace knowledge between the teaching and learning ecosystem. Individual intelligence can only be captured through knowledge level…
Descriptors: Artificial Intelligence, Prediction, Models, Teaching Methods
Manal Kharbouch; Ambrosio Toval; Francisco Garcia-Sanchez; Alberto Garcia Berna; Jose Luis Fernandez Aleman – IEEE Transactions on Education, 2024
Contribution: This article provides evidence on the influence of serious games (SGs) in software engineering (SE) education on students' scores, exam attendance, and chance of passing. It also highlights the impact of teachers' experience with the implementation of SGs as a learning approach on the aforementioned metrics. Background: Although…
Descriptors: Game Based Learning, Computer Software, Scores, Tests
Anastacia S. LaCombe – ProQuest LLC, 2023
The purpose of this study was to evaluate high school students' performance in analyzing complex arguments with the support of an off-the-shelf argument mapping software, Rationale™, which provides diagramming tools with guided prompts. This study attempts to: (1) evaluate the quality of student's argument maps in terms of structural…
Descriptors: Critical Thinking, Thinking Skills, Academic Achievement, Computer Software
Sena Sayici; Selami Aydin – Online Submission, 2025
Learners' achievements, motivation, and emotional states are closely linked to the roles and effectiveness of their teachers, while several challenges in foreign language classrooms hinder teacher efficacy. Artificial intelligence (AI) has the potential to offer substantial solutions by addressing individual student needs, expectations, and…
Descriptors: Artificial Intelligence, Computer Software, English (Second Language), Second Language Learning
Ouyang, Ming – Education and Information Technologies, 2023
This study sought to evaluate the effectiveness of introducing digital software in music education to improve academic performance and solfeggio class attendance. To assess academic performance, a test consisting of 25 theoretical questions and 25 practical tasks was developed. The Bologna model was used as an assessment system. The groups were…
Descriptors: Telecommunications, Handheld Devices, Computer Assisted Instruction, Music Education
Zhaoyang Liu; Wenlan Zhang; Liangliang Hu – Innovations in Education and Teaching International, 2025
Virtual Reality (VR) is gradually integrating into classroom teaching, emerging as a new trend in educational development in the era of artificial intelligence. Desktop virtual reality stands out due to its lower cost and greater convenience. To elucidate the effectiveness of desktop virtual reality in learning, this paper employs a meta-analysis…
Descriptors: Computer Simulation, Meta Analysis, Teaching Methods, Instructional Effectiveness
Enzo Ferrari; Pablo Herrero Teijón; Camilo Ruiz – Journal of New Approaches in Educational Research, 2024
Augmented Reality (AR) is now being used in education across various subjects. The number of AR applications has increased with the popularity of smartphones. In this study, we explore the use of AR-based apps for teaching astronomy in the last four years of secondary education in Spain. The study includes an experimental group and a control group…
Descriptors: Astronomy, Computer Simulation, Instructional Effectiveness, Technology Uses in Education
Danagul Assylzhanova; Sakhipzhamal Uzakbaeva; Guldensin Rakhimbekova; Nurmambek Ramashov – Journal of Social Studies Education Research, 2024
The integration of ICT in foreign language instruction at primary school level has emerged as a significant component of contemporary educational methodologies. This study aims to examine the impact of ICT-based interactive foreign language instruction on the academic performance and attitudes of fourth-grade students towards foreign language…
Descriptors: Educational Technology, Technology Uses in Education, Elementary School Students, Second Language Instruction
Yaron Ghilay – Higher Education Studies, 2025
This study investigates the effectiveness of video-based learning compared to traditional text-based methods in distance education for software courses. The research was based on two samples of students (n[subscript 1] = 32, n[subscript 2] = 30) enrolled in the "Fundamentals of PSPP" distance course at the N.B. School of Design and…
Descriptors: Distance Education, Instructional Effectiveness, Computer Software, Video Technology