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St. John, Jeremy; St. John, Karen; St. John, Christopher – Journal of Education for Business, 2023
Teamwork skills are an important part of business school curriculum typically taught using project-based experiential methods. This paper presents best practices for teaching teamwork skills to Gen Z students using a project-based learning, peer mentoring approach. With experiential learning theory as a guide, an interdisciplinary process was…
Descriptors: Student Projects, Active Learning, Interdisciplinary Approach, Peer Relationship
Kempston, Tanya; Thomas, Nicholas – Journal of Political Science Education, 2021
To develop a simulation is to construct a new reality, one where students can safely engage with the course materials, so as to achieve the intended learning outcomes. While there are a wide range of studies that review the utility of simulations in the classroom, the construction of the alternate reality--the pseudo-reality--is a less discussed…
Descriptors: Simulation, Educational Environment, Role Playing, Nonprint Media
Robert E. Brainard; Daniela G. L. Terson de Paleville; Michael C. Long; Daniel G. Hughes; Lewis J. Watson; Gary Anderson – Advances in Physiology Education, 2024
The traditional case study has been used as a learning tool for the past 100 years, and in our program, graduate physiology students are presented with a real-world scenario and must determine the diagnosis and treatment of the patient. We found that students defaulted to memorization of disease with treatment and bypassed gaining an understanding…
Descriptors: Physiology, Case Studies, Clinical Diagnosis, Graduate Students
Walker, Erica; DesJardins, John; Przestrzelski, Bre – Advances in Engineering Education, 2020
Historically, classroom content delivery has relied on lecture, but recently there has been a call for educators to use active learning to promote student engagement and a deeper understanding of the material (Bonwell and Eison 1991; Erickson 1984; Cross 1987; Prince 2004; Bodnar and Clark 2014). According to Prince (2004) active learning is any…
Descriptors: Game Based Learning, Educational Change, Active Learning, 21st Century Skills
Chang, Hung-Fu; Shokrolah Shirazi, Mohammad – Informatics in Education, 2022
Scrum is a widely-used framework in industry, so many schools apply it to their software engineering courses, particularly capstone courses. Due to the differences between students and industrial professionals, changing Scrum is necessary to fit capstone projects. In this paper, we suggest a decision-making process to assist instructors in…
Descriptors: Computer Science Education, Capstone Experiences, Learning Experience, Task Analysis
Juusola, Katariina – Educational Action Research, 2023
This study is positioned at the crossroads of pedagogical action learning and action research, as it addresses the challenges in designing and implementing action-learning approaches in the Middle East. In particular, it focuses on the United Arab Emirates (UAE) and draws from a reflective analysis of a university-industry 'business challenge'…
Descriptors: Teaching Methods, Learning Processes, Communities of Practice, Learner Engagement
Bozan, Karoly; Stoner, Claire; Maden, Burcu – Information Systems Education Journal, 2023
User Experience Design (UXD) is an often-neglected area of the information systems (IS) curriculum. UXD classes specifically designed for IS students are still uncommon in IS programs and this study aims to add to the body of knowledge to prepare a more well-rounded future generation of IS professionals. With this goal in mind, this study…
Descriptors: Information Systems, Interdisciplinary Approach, Constructivism (Learning), Teaching Methods
Adkins, Joni K.; Tu, Cindy – Information Systems Education Journal, 2019
This paper outlines the content of a Master of Science in Information System degree and the development and deployment of the first two iterations of the capstone course. Research shows that a capstone course can be valuable for both students and future employers. The steps taken to prepare for the course and set up the capstone course are…
Descriptors: Masters Programs, Graduate Students, Information Science Education, Capstone Experiences
Kim, Eunhye; Strimel, Greg J. – IEEE Transactions on Education, 2020
Contribution: Increased understanding of the influence of a project-based multidisciplinary design and innovation course on students' engineering design thinking, specifically regarding problem framing. Background: Entrepreneurship-related education has been offered to engineering and technology students, but its influence has been discussed…
Descriptors: Student Projects, Active Learning, Interdisciplinary Approach, Entrepreneurship
Moore, Shelley W. – International Society for Technology, Education, and Science, 2021
The purpose of this research was to examine pedagogical factors that supported graduate-level Instructional Design students in the rapid adoption and integration of technology-based projects in under 7 weeks, previously accomplished in approximately 9-months. Project-Based Learning (PBL) pedagogy was adopted to redesign a course to scaffold and…
Descriptors: Teaching Methods, Student Projects, Active Learning, Case Studies
Jackson, Nicole C.; Halbert, Austin – Management Teaching Review, 2021
With greater demand for business educators and students to focus on 21st-century skills, project-based learning (PBL) has become increasingly important. The PBL method complements existing curriculum by enabling direct transference of course concepts into real-world application. Despite known benefits, some management educators may shy away from…
Descriptors: Student Projects, Active Learning, Management Development, Business Administration Education
Friess, Wilhelm A.; Goupee, Andrew J. – IEEE Transactions on Education, 2020
Scholarship of Application. Background: Capstone courses constitute the culminating experience in engineering curricula. A core characteristic is the student team and project-based nature, with many team deliverables. The ensuing difficulty is to fairly assess the individual team member's contribution toward the team effort. Contribution: The…
Descriptors: Teamwork, Case Studies, Peer Evaluation, High Achievement
Zapata-Ramos, Mari Luz; Lugo, José E. – Advances in Engineering Education, 2020
Students are attracted to innovation and entrepreneurship. However, it is challenging for them to take courses in I&E due to their already busy curriculums. This paper describes the "New Venture Design Experience," a one-year interdisciplinary program that pairs core and elective courses between the colleges of Engineering and…
Descriptors: Design, Entrepreneurship, Teaching Methods, Engineering Education