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Michael Foster – ProQuest LLC, 2023
"Vicarious learning" research is a burgeoning area of inquiry, which examines the learning of students who observe and are engaged with video- or audio-taped presentations of other people engaged in learning (Chi et al., 2008). In such studies, the students or "vicarious learners" (VLs) are positioned as indirect participants…
Descriptors: Video Technology, Problem Solving, Teaching Methods, Thinking Skills
Michael Foster – ProQuest LLC, 2023
"Vicarious learning" research is a burgeoning area of inquiry, which examines the learning of students who observe and are engaged with video- or audio-taped presentations of other people engaged in learning (Chi et al., 2008). In such studies, the students or "vicarious learners" (VLs) are positioned as indirect participants…
Descriptors: Video Technology, Problem Solving, Teaching Methods, Thinking Skills
Grajczonek, Jan; Truasheim, Maureen – British Journal of Religious Education, 2017
At the heart of all curriculum decision-making is the learner. Contemporary early childhood education theory and practice emphasises young children's agency and voice in their learning paying particular attention to valuing each child's sociocultural contexts. As learners, children are considered capable and active participants rather than as…
Descriptors: Early Childhood Education, Play, Religion, Religious Education
Kim, Dongho; Lim, Cheolil – Teaching in Higher Education, 2018
Despite the emergence of collaborative project-based learning in higher education settings, how it can be supported has received little attention. We noted the positive impact of socially shared metacognitive regulation on students' collaboration processes. The purpose of this study was to present a framework for the design and implementation of…
Descriptors: Metacognition, Cooperative Learning, Guidelines, Student Projects
Özer, Selda – i.e.: inquiry in education, 2020
The aim of the study was to determine the effect of active learning techniques applied in Vocational English Course on students' achievement and attitude. In the research, quasi-experimental design with pre-test and post-test control group model was used. The participants included the students majoring Tourism Management at a state university in…
Descriptors: Second Language Learning, Second Language Instruction, Poetry, Concept Mapping
Gold, Anne U.; Oonk, David J.; Smith, Lesley; Boykoff, Maxwell T.; Osnes, Beth; Sullivan, Susan B. – Journal of Geography, 2015
Learning about climate change is tangible when it addresses impacts that can be observed close to home. In this program, sixty-four diverse middle and high school students produced videos about locally relevant climate change topics. Graduate and undergraduate students provided mentorship. The program engaged students in research and learning…
Descriptors: Climate, Service Learning, Middle School Students, High School Students
Hamalainen, Raija – Technology, Pedagogy and Education, 2011
Designing collaborative three-dimensional learning games for vocational learning may be one way to respond to the needs of working life. The theoretical vantage points of collaborative learning for game development and the "design-based research" methodology are described; these have been used to support collaborative learning in the…
Descriptors: Cooperation, Vocational Education, Cooperative Learning, Educational Games