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Jacqueline Zammit – Computer Assisted Language Learning, 2024
With the advancement of educational technologies, computer-assisted language learning (CALL) tools, like online dictionaries, are essential for acquiring a second language, especially new vocabulary. There has been no empirical focus on the usage of "Gabra" online dictionary in learning Maltese, with a specific focus on international…
Descriptors: Dictionaries, Computer Assisted Instruction, Language Acquisition, Second Language Learning
Shakiba Razmeh – Journal for Multicultural Education, 2024
Purpose: The purpose of this study is to examine the impact of computer-assisted language learning on cultural adaptation and language learning in non-traditional classroom settings. Design/methodology/approach: The data of this study came from extended periods of observation, multiple rounds of semi-structured interviews and home visits. Using…
Descriptors: Computer Assisted Instruction, Teaching Methods, Second Language Instruction, Second Language Learning
Fuhrman, Orly; Eckerling, Anabel; Friedmann, Naama; Tarrasch, Ricardo; Raz, Gal – Journal of Computer Assisted Learning, 2021
A challenging aspect of foreign language acquisition is learning new vocabulary. Research has demonstrated the benefits of motor action to vocabulary learning, though these findings are rarely translated into teaching and learning practices. In this work, we present a novel paradigm for vocabulary learning in a virtual reality environment,…
Descriptors: Computer Assisted Instruction, Second Language Learning, Second Language Instruction, Recall (Psychology)
Cárdenas-Claros, Mónica Stella – Computer Assisted Language Learning, 2022
This paper reports the results of three independent qualitative case studies that examined interactions with feedback as L2 listeners worked in self-regulated environments. Data on high-intermediate learners of English were collected from case studies conducted in Australia, Colombia and Chile. Results show that L2 listeners across case studies…
Descriptors: Computer Assisted Instruction, Teaching Methods, English (Second Language), Second Language Learning
Civelek, Mustafa; Karatepe, Çigdem – Advances in Language and Literary Studies, 2021
Although the use of technology for pragmatics instruction has attracted significant attention from scholars, the number of studies regarding the impact of self-access materials to this end is limited. Nearpod is a useful cloud-based application to support self-paced learning. This paper aims to probe the effect of learning through Nearpod on EFL…
Descriptors: Pragmatics, Second Language Learning, Second Language Instruction, English (Second Language)
Tschichold, Cornelia – European Association for Computer-Assisted Language Learning (EUROCALL), 2012
Despite the promise it holds, tutorial CALL has been marginalized within the CALL community. Where the computer is used solely as a tool, the beneficial effects of feedback for language learning are absent. Vocabulary would be one of the areas where tutorial CALL can be of great use to the individual learner. A small study on learning Welsh…
Descriptors: Educational Technology, Computer Uses in Education, Computer Assisted Instruction, Second Language Instruction
Chen, Julian ChengChiang – Research-publishing.net, 2014
English as a foreign language (EFL) learners' language use in 3-D virtual environments is a vibrant avenue that still deserves more research attention in the field of CALL. To contribute research and pedagogical implications to the current Second Life (SL) literature, this study aims to examine EFL adult learners' use of communication strategies…
Descriptors: Case Studies, Second Language Learning, Second Language Instruction, Learning Strategies
Keskitalo, Tuulikki – Australasian Journal of Educational Technology, 2012
Expectations for simulations in healthcare education are high; however, little is known about healthcare students' expectations of the learning process in virtual reality (VR) and simulation-based learning environments (SBLEs). This research aims to describe first-year healthcare students' (N=97) expectations regarding teaching, studying, and…
Descriptors: Foreign Countries, Adult Learning, Adult Students, Expectation
Mueller, Julie; Wood, Eileen; Hunt, Jen; Specht, Jacqueline – Adult Basic Education and Literacy Journal, 2009
The authors examined the implementation of assistive technology in a community literacy centre's writing program for adult learners. Quantitative and qualitative analyses indicated that (a) software and instructional methods for writing must be selected according to the needs of and in conjunction with adult learners, (b) learners needed…
Descriptors: Adult Basic Education, Adult Learning, Adult Students, Educational Technology
Ke, Fengfeng; Xie, Kui – Internet and Higher Education, 2009
Adult students have become the new majority in online distance education. Research in online distance education, however, is still predominantly based on the historical perspective of the traditional student profile. This study examines adult students' learning engagement in online courses and explores the impact of online course design models and…
Descriptors: Adult Students, Program Effectiveness, Learner Engagement, Models
King, Kathleen P., Ed.; Cox, Thomas D., Ed. – IAP - Information Age Publishing, Inc., 2010
This book is provided as a guide, encouragement and handbook for faculty to introduce digital media in language they can understand and provide strategies and activities they can quickly assimilate into their teaching. The authors are excited that more people will be able to benefit from the powerful help and guidance contained in this book. This…
Descriptors: Video Technology, Paleontology, Adult Learning, Educational Technology
Tobias, Sigmund, Ed.; Fletcher, J. D., Ed. – IAP - Information Age Publishing, Inc., 2011
There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percent last year. The average amount of game playing time was found to be 13.2 hours per week. The popularity and market success of games is evident from both the increased earnings from games,…
Descriptors: Evidence, Constructivism (Learning), Play, Video Games
Neher, William R.; Hauser, Leopold, III – Training, 1982
Elements of the ideal match between adult learning and the computer are discussed: (1) autonomy, (2) utility, (3) integration, and (4) security. (CT)
Descriptors: Adult Learning, Adult Programs, Computer Assisted Instruction, Teaching Methods
Reynolds, Angus – Training and Development Journal, 1983
Defines computer-based learning terminology. Describes six modes of computer-assisted instruction (tutorial, drill and practice, instructional game, modeling, simulation, problem solving); three modes of computer-managed instruction (testing, prescription generation, recordkeeping); and computer-supported learning resources (information storage…
Descriptors: Adult Learning, Computer Assisted Instruction, Computer Managed Instruction, Pacing
Roper, Alan R. – EDUCAUSE Quarterly, 2007
More and more, adult learners are finding the convenience and flexibility of online learning a match for their learning goals and busy lifestyles. Online degree programs, courses, and virtual universities targeting adult learners have proliferated in the past decade. Although students can easily locate an online course or degree program that's…
Descriptors: Virtual Universities, Online Courses, Adult Learning, Adult Students