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Shane Wines – ProQuest LLC, 2024
Gamification is a teaching strategy often praised for its effectiveness in the classroom. The problem was the lack of information regarding teachers' perceptions regarding gamification in high school Advanced Placement (AP) computer science courses. The purpose of this qualitative study was to explore the perceptions of computer science teachers…
Descriptors: Teacher Attitudes, Gamification, Advanced Placement Programs, Computer Science Education
Aman Yadav; Michael Lachney; Richard Hill; Andrew Lapetina; Anne Drew Hu; Hyein Jee; Madison C. Allen Kuyenga – Journal of Research on Technology in Education, 2025
While computer science is widely recognized as crucial for all U.S. high school students, challenges persist for teachers' pedagogical, content, and culturally responsive-sustaining education. In this paper, we explore how a co-teaching model with an experienced CS instructor shaped three novice CS teachers' knowledge while implementing Advanced…
Descriptors: Computer Science Education, Beginning Teachers, Team Teaching, Experienced Teachers
Alexandra Ann Milliken – ProQuest LLC, 2021
This work applies to Computer Science (CS) K12 Education through a user experience and human-centered design and research approach. Due to the increase in use of technology, CS courses are important opportunities for K12 students to explore. In order to support the courses added to K12, in-service teachers lacking CS background are stepping up and…
Descriptors: Computer Science Education, Teaching Methods, Technology Uses in Education, Advanced Placement Programs
de Castro, Christopher H. – ProQuest LLC, 2011
This study explored the development of student's conceptual understandings of limit and derivative when utilizing specifically designed computational tools. Fourteen students from a secondary Advanced Placement Calculus AB course learned and explored the limit and derivative concepts from differential calculus using visualization tools in the…
Descriptors: Advanced Placement Programs, Problem Solving, Programming, Mathematical Concepts