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Anjorin Ezekiel Adeyemi; Shuai Ma; Rafael Landaverde – NACTA Journal, 2024
Technology is increasingly being integrated into classrooms worldwide to enhance learning outcomes, and simulation technologies are becoming more popular to create realistic scenarios in controlled academic settings. However, simulation studies in agricultural education have been limited, making it difficult to assess the impact of simulation…
Descriptors: Agricultural Education, Computer Simulation, Undergraduate Students, Achievement Gains
Heidy Rico; Mario de la Puente; Carlos de Oro; Daniela Navarro; Juan Lambis; Guillermo Londoño – Open Education Studies, 2024
This academic inquiry examines the efficacy of virtual reality (VR)-based pedagogy for higher learning, specifically analyzing immersive digital instruction for rural agriculture undergraduates studying soil science in Colombia. The investigation tests two hypotheses: first, simulated learning situations improve academic achievement and student…
Descriptors: Foreign Countries, Undergraduate Students, Agricultural Education, Soil Science
Wasan Watkraw; Thosporn Sangsawang – Turkish Online Journal of Educational Technology - TOJET, 2023
The objectives of this study were to: 1) investigate the efficiency of an augmented reality media on Thai rice products for upper secondary level (Grades 10-12) students in Pathum Thani province, 2) compare students' achievements before and after learning through the augmented reality media on Thai rice products for upper secondary level (Grades…
Descriptors: Foreign Countries, Artificial Intelligence, Food, Computer Simulation
Garzón, Juan; Acevedo, Juan; Pavón, Juan; Baldiris, Silvia – Interactive Learning Environments, 2022
Agritourism is a type of ecological tourism that combines agricultural activities with tourism. There is a growing interest in this industry worldwide, which poses both opportunities and challenges for social and natural environments. Grounded on the theory of situated learning, we developed an augmented reality-based educational resource to…
Descriptors: Agriculture, Tourism, Computer Simulation, Conservation (Environment)
Stewart, Terry Mark – Journal of Agricultural Education and Extension, 2015
Purpose: There are many complexities to be considered when selecting tactical control options in crops grown under an Integrated Pest Management (IPM) regime. Students being trained in IPM are made aware of this complexity but do not always get the chance to experience IPM decision-making first-hand. This case study describes a web-based…
Descriptors: Foreign Countries, Agronomy, Online Courses, Web Based Instruction
Murphrey, Theresa Pesl; Rutherford, Tracy A.; Doerfert, David L.; Edgar, Leslie D.; Edgar, Don W. – Journal of Agricultural Education, 2014
Educational technology continues to expand with multi-user virtual environments (e.g., Second Life™) being the latest technology. Understanding a virtual environment's usability can enhance educational planning and effective use. Usability includes the interaction quality between an individual and the item being assessed. The purpose was to assess…
Descriptors: Usability, Virtual Classrooms, Agricultural Colleges, Agricultural Education
Leggette, Holli R.; Witt, Christy; Dooley, Kim E.; Rutherford, Tracy; Murphrey, Theresa Pesl; Doerfert, David; Edgar, Leslie D. – Journal of Agricultural Education, 2012
Experiential learning allows students to connect previous experiences with new ideas. Second Life (SL) is a virtual world that allows students to simulate real-world experiences. SL was utilized as an educational tool in an agricultural risk and crisis communications course. Weekly journal entries pertaining to the SL simulation were analyzed to…
Descriptors: Experiential Learning, Student Attitudes, Content Analysis, Best Practices

McCaskey, Michael J.; And Others – Journal of Studies in Technical Careers, 1989
Achievement test scores from 144 Missouri students were used to assess the instructional effectiveness of a microcomputer simulation in teaching a secondary vocational agriculture course. Microcomputer simulation as a teaching strategy was shown to be as effective as the normal lecture/discussion method. (Author/JOW)
Descriptors: Agricultural Education, Computer Assisted Instruction, Computer Simulation, Instructional Effectiveness

Cross, Tim L. – Journal of Natural Resources and Life Sciences Education, 1993
Describes a recently developed microcomputer-based farm management game called AgVenture. The objective of the program is to allow students to practice making management decisions for a model crop farm to teach risk management and reinforce traditional farming management principles. (MDH)
Descriptors: Agricultural Education, Agricultural Production, Computer Assisted Instruction, Computer Games
Brown, Herman D.; And Others – 1985
This document consists of three parts. The first part is a report on a project conducted to develop computer software needed by vocational agriculture teachers in Texas. The report details the process used to assess and develop software, and provides guidelines that can be used by others in evaluating computer software for vocational agriculture…
Descriptors: Agricultural Education, Beginning Teachers, Computer Assisted Instruction, Computer Literacy
Wisconsin Univ. System, Madison. – 2000
These proceedings contain 75 papers from information sessions that address important human factors in distance education from several perspectives, including implementation planning, management and policy, instructional design, teaching methods, faculty development, learning environments, learner supports, and evaluation. Among the papers are:…
Descriptors: Accessibility (for Disabled), Accreditation (Institutions), Adult Education, Agricultural Education