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Williams, Wendy R. – Journal of Adolescent & Adult Literacy, 2020
Being literate in today's world involves more than reading and writing traditional works in print. Students need experiences with a range of multimodal narratives, including animation. Multimodal narratives offer many entry points for engagement, and design plays an important role as readers/viewers navigate their way through these works and make…
Descriptors: Animation, Literacy, College Students, Films
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Dobson Waters, Sharon; Torgerson, Carole J. – Journal of Further and Higher Education, 2021
This systematic review assessed the effectiveness of published inventions, of an experimental design, used to promote learning for learners with dyslexia on HE programmes. Historical observations suggest that a notable number of learners with dyslexia express concern at the levels of support they receive and that support plans provided to their…
Descriptors: Dyslexia, College Students, Students with Disabilities, Intervention
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Alyson Simpson; Maureen Walsh – English Teaching: Practice and Critique, 2015
Purpose: This paper aims to interrogate the place of literature in the digital world and the way a narrative is represented in digital spaces. In the changing landscape of digital, mobile and virtual texts, the authors aimed to examine how multimodal and animated elements in digital narratives engage young readers and encourage affective and…
Descriptors: Elementary School Students, Grade 5, Childrens Literature, Electronic Books
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Yakmaci-Guzel, Buket; Adadan, Emine – International Journal of Environmental and Science Education, 2013
The purpose of this study was to examine the changes in 19 preservice chemistry teachers' understandings of the structure of matter, including the aspects of the physical states of matter, the physical composition of matter, and the chemical composition of matter, before, immediately after, and months after they received a specific instruction.…
Descriptors: Science Instruction, Scientific Concepts, Secondary School Science, Chemistry
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Maher, Damian – Learning, Media and Technology, 2011
The purpose of the study reported on here was to explore ways in which the interactive whiteboard (IWB) can support students' understanding of texts. A Year 3 and a Year 4 primary school class in New South Wales, Australia, is the focus of the research. A qualitative case study was carried out using multimodal analysis focusing on the use of an…
Descriptors: Foreign Countries, Student Needs, Teaching Methods, Suburban Schools
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Dunsworth, Qi; Atkinson, Robert K. – Computers & Education, 2007
Research suggests that students learn better when studying a picture coupled with narration rather than on-screen text in a computer-based multimedia learning environment. Moreover, combining narration with the visual presence of an animated pedagogical agent may also encourage students to process information deeper than narration or on-screen…
Descriptors: Narration, Human Body, Educational Environment, Multimedia Instruction
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Atkinson, Robert K. – Journal of Educational Psychology, 2002
Aims to optimize computer-based learning environment designed to teach how to solve word problems by incorporating an animated pedagogical agent. The agent delivered instructional explanations either textually or aurally, while simultaneously using gaze and gesture to direct focus of attention. Results indicated an animated agent programmed to…
Descriptors: Animation, Aural Learning, Computer Assisted Instruction, Educational Media
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Mayer, Richard E. – Journal of Educational Computing Research, 2003
A "science of e-learning" involves the scientific investigation of how people learn in electronic learning environments. Three elements of a science of e-learning are: a) "evidence"--a base of replicated findings from rigorous and appropriate research studies; b) "theory"--a research-based theory of how people learn in electronic learning…
Descriptors: Classroom Environment, Classroom Research, Learning Strategies, Learning Theories