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Haynes-Moore, Stacy – Journal of Language and Literacy Education, 2015
In this work, the author examines a digital role-play in which participants composed an alternate version of "The Hunger Games" (Collins, 2008). Participants imagined characters and posted more than 400 scenes in the online collaboration. The author draws upon ethnographic methods (Merriam, 2009) to describe her participant-observer…
Descriptors: Ethnography, Role Playing, Computer Mediated Communication, Researchers

Tomaskiewicz, Frank – Art Education, 1997
Relates the story of the creation of an exploratory art technology class at Hadley Junior High School (Illinois) and its development over the past decade. Describes the equipment required to conduct the course, resources available for teachers creating similar courses, and student projects. Suggests ways to make the course multidisciplinary. (DSK)
Descriptors: Art, Art Education, Computer Graphics, Computer Uses in Education

Freedman, Kerry – Art Education, 1997
Asks how art should be taught in a culture in which television and electronic media constitute the primary media with which young people interact. Suggests that art educators should focus on how students use technology, the production and viewing of technological images, and the ways that such images have meaning. (DSK)
Descriptors: Art, Art Appreciation, Art Education, Commercial Art
Zurmuehlen, Marilyn, Ed. – Working Papers in Art Education, 1987
Papers by graduate students, and occasionally papers from their mentors which establish a context for the student papers, are organized by sponsoring University. Student papers presented are: (1) "A Husserlian Phenomenological Investigation of the Lived Experience of an Art Educator and Children" (Alan Wilson); (2) "Art in General…
Descriptors: Art, Art Education, Art History, Art Teachers
Crummett, Dan – 1997
This document contains teacher and student materials for a course in graphic arts. Ten units of instruction cover the following topics: (1) orientation; (2) shop safety; (3) shop organization; (4) printing processes; (5) paper; (6) typography; (7) typesetting; (8) design principles; (9) paste-up principles and procedures; and (10) proof procedures…
Descriptors: Art, Behavioral Objectives, Competence, Competency Based Education