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Krouska, Akrivi; Troussas, Christos; Virvou, Maria – Journal of Computer Assisted Learning, 2019
Social networks have intruded in human life by providing new technological innovations in a range of fields, including the education. The use of social networks in education has the potential to extend e-learning and to introduce new forms of tutoring, communication, and collaboration between students and instructors. Thus, e-learning is the…
Descriptors: Social Networks, Guidelines, Electronic Learning, Teacher Student Relationship
Dragon, Toby – ProQuest LLC, 2013
This thesis explores the design and evaluation of a collaborative, inquiry learning Intelligent Tutoring System for ill-defined problem spaces. The common ground in the fields of Artificial Intelligence in Education and Computer-Supported Collaborative Learning is investigated to identify ways in which tutoring systems can employ both automated…
Descriptors: Coaching (Performance), Integrated Activities, Inquiry, Educational Environment
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Latham, Annabel; Crockett, Keeley; McLean, David; Edmonds, Bruce – Computers & Education, 2012
This paper proposes a generic methodology and architecture for developing a novel conversational intelligent tutoring system (CITS) called Oscar that leads a tutoring conversation and dynamically predicts and adapts to a student's learning style. Oscar aims to mimic a human tutor by implicitly modelling the learning style during tutoring, and…
Descriptors: Cognitive Style, Teaching Methods, Cognitive Measurement, Prediction
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Lin, Hao-Chiang Koong; Wang, Cheng-Hung; Chao, Ching-Ju; Chien, Ming-Kuan – Turkish Online Journal of Educational Technology - TOJET, 2012
Emotional expression in Artificial Intelligence has gained lots of attention in recent years, people applied its affective computing not only in enhancing and realizing the interaction between computers and human, it also makes computer more humane. In this study, emotional expressions were applied into intelligent tutoring system, where learners'…
Descriptors: Foreign Countries, Intelligent Tutoring Systems, Artificial Intelligence, Focus Groups
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Huang, Chenn-Jung; Wang, Yu-Wu; Huang, Tz-Hau; Chen, Ying-Chen; Chen, Heng-Ming; Chang, Shun-Chih – Computers & Education, 2011
Recent research indicated that students' ability to construct evidence-based explanations in classrooms through scientific inquiry is critical to successful science education. Structured argumentation support environments have been built and used in scientific discourse in the literature. To the best of our knowledge, no research work in the…
Descriptors: Electronic Learning, Feedback (Response), Persuasive Discourse, Teaching Load
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Hayashi, Yusuke; Bourdeau, Jacqueline; Mizoguchi, Riichiro – International Journal of Artificial Intelligence in Education, 2009
This paper describes the achievements of an innovative eight-year research program first introduced in Mizoguchi and Bourdeau (2000), which was aimed at building a theory-aware authoring system by using ontological engineering. To date, we have proposed OMNIBUS, an ontology that comprehensively covers different learning/instructional theories and…
Descriptors: Foreign Countries, Theory Practice Relationship, Engineering, Teaching Methods
Bueno, Julian L. – 1992
This report on machine translation contains a brief history of the field; a description of the processes involved; a discussion of systems currently in use, including three software packages on the market (Teaching Assistant, Translate, and Globalink); reflections on implications for teaching; observations of results obtained when elements of…
Descriptors: Applied Linguistics, Artificial Intelligence, Classroom Techniques, Computational Linguistics
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Zapata-Rivera, Diego; VanWinkle, Waverely; Doyle, Bryan; Buteux, Alyssa; Bauer, Malcolm – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to propose and demonstrate an evidence-based scenario design framework for assessment-based computer games. Design/methodology/approach: The evidence-based scenario design framework is presented and demonstrated by using BELLA, a new assessment-based gaming environment aimed at supporting student learning of…
Descriptors: Feedback (Response), Urban Schools, Measurement, Psychometrics