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Nava, Elena; Föcker, Julia; Gori, Monica – Developmental Science, 2020
Combining information across different sensory modalities is of critical importance for the animal's survival and a core feature of human's everyday life. In adulthood, sensory information is often integrated in a statistically optimal fashion, so that the combined estimates of two or more senses are more reliable than the best single one. Several…
Descriptors: Sensory Integration, Preschool Children, Teaching Methods, Games
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Ng, Oi-Lam; Chan, To – British Journal of Educational Technology, 2021
We adopt five observation categories, namely classroom management, classroom environment, communication, mathematical content and tasks, to analyse four in-service secondary mathematics teachers' noticing upon watching video episodes showing an actual mathematics lesson that implemented 3D Printing Pens for teaching and learning shape and space.…
Descriptors: Classroom Techniques, Classroom Environment, Interpersonal Communication, Mathematics Instruction
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Ip, Horace H. S.; Lai, Candy Hoi-Yan; Wong, Simpson W. L.; Tsui, Jenny K. Y.; Li, Richard Chen; Lau, Kate Shuk-Ying; Chan, Dorothy F. Y. – Cogent Education, 2017
Previous research has illustrated the unique benefits of three-dimensional (3-D) Virtual Reality (VR) technology in Autism Spectrum Disorder (ASD) children. This study examined the use of 3-D VR technology as an assessment tool in ASD children, and further compared its use to two-dimensional (2-D) tasks. Additionally, we aimed to examine…
Descriptors: Autism, Pervasive Developmental Disorders, Simulated Environment, Educational Technology
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Rosen, Dana; Palatnik, Alik; Abrahamson, Dor – North American Chapter of the International Group for the Psychology of Mathematics Education, 2016
Mathematics education practitioners and researchers have long debated best pedagogical practices for introducing new concepts. Our design-based research project evaluated a heuristic framework, whereby students first develop acontextual sensorimotor schemes and only then extend these schemes to incorporate both concrete narratives (grounding) and…
Descriptors: Mathematics Instruction, Teaching Methods, Mathematical Concepts, Concept Formation
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Novak, Elena; Tassell, Janet Lynne – British Journal of Educational Technology, 2015
This dataset includes a series of 30 education-related majors' performance measures before and after they completed a 10-hour video game practice in a computer lab. The goal of the experimental study was to examine the effects of action video gaming on students' mathematics performance and mathematics anxiety as mediated by the effect of attention…
Descriptors: Video Games, Drills (Practice), Educational Games, Teaching Methods
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Kourkoulou, Anastasia; Leekam, Susan R.; Findlay, John M. – Journal of Autism and Developmental Disorders, 2012
Although previous research has reported impairments in implicit learning in individuals with ASD, research using one implicit learning paradigm, the contextual cueing task (Chun and Jiang in Cognitive Psychol 36:28-71, 1998), shows evidence of intact ability to integrate spatial contextual information. Using an adaptation of this paradigm, we…
Descriptors: Teaching Methods, Context Effect, Autism, Learning Strategies
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Ypsilanti, Antonia; Vivas, Ana B.; Räisänen, Teppo; Viitala, Matti; Ijäs, Tuula; Ropes, Donald – Education and Information Technologies, 2014
Aging diversity in organizations creates potential challenges, particularly for knowledge management, skills update and skills obsolescence. Intergenerational learning (IGL) involves knowledge building, innovation and knowledge transfer between generations within an organization (Ropes 2011). Serious games refer to the use of computer games in…
Descriptors: Aging (Individuals), Intergenerational Programs, Video Games, Computer Games
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Spence, Ian; Yu, Jingjie Jessica; Feng, Jing; Marshman, Jeff – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2009
Meta-analytic studies have concluded that although training improves spatial cognition in both sexes, the male advantage generally persists. However, because some studies run counter to this pattern, a closer examination of the anomaly is warranted. The authors investigated the acquisition of a basic skill (spatial selective attention) using a…
Descriptors: Video Games, Females, Attention, Spatial Ability
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Owens, Paul; Sweller, John – Educational Psychology, 2008
In two experiments, the principles of cognitive load theory were applied to the design of alternatives to conventional music instruction hypothesised to facilitate learning. Experiment 1 demonstrated that spatial integration of visual text and musical notation, and dual-modal delivery of auditory text and musical notation, were superior to the…
Descriptors: Music Education, Music, Information Sources, Cognitive Development