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Taggart, Gabel – Journal of Public Affairs Education, 2023
This article presents a case study on Giving Games (GG), which are single-session experiential philanthropy lessons where students learn about, deliberate, and decide which of a set of pre-planned nonprofit organizations should receive smaller sums of sponsored money. Findings reveal that participants' prioritized considerations for giving changed…
Descriptors: Experiential Learning, Nonprofit Organizations, Pretests Posttests, Student Attitudes
DICKENSON, GARY; VERNER, COOLIE – 1967
RESEARCH ON THE LECTURE TECHNIQUE CONDUCTED WITH ADULT GROUPS HAS BEEN FAR MORE VARIED THAN PREADULT RESEARCH, WHICH HAS BEEN DONE WITHIN THE LIMITATIONS OF THE CLASSROOM METHOD IN AN INSTITUTIONAL SETTING. STUDIES HAVE BEEN MADE OF IMMEDIATE OR DELAYED RECALL OF FACTUAL INFORMATION, OF MODIFICATION OF ATTITUDES OR BEHAVIOR, OF DELIVERY OVER RADIO…
Descriptors: Adult Education, Attitude Change, Audiovisual Aids, Behavior Change