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Aud M. Wahl; Marte Fanneløb Giskeødegård; Charlott Sellberg – International Journal of Training and Development, 2025
The aim of this explorative comparative study is to explore how bachelor students are socialized into the instructional method of role-playing in simulation-based professional education programmes. Despite the widespread use of role-play in professional education programmes, there are a limited number of studies on the topic, even though the…
Descriptors: Nursing Students, Nursing Education, Engineering Education, Marine Education
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Xiaofei Li; Yu-Ju Lan; Zhongling Pi; Grace Yue Qi; Scott Grant; Jinmei Sun – British Journal of Educational Technology, 2025
English academic presentation (EAP) is an indispensable skill set of academic communication for university students. With the rapid development of desktop virtual reality (DVR), its application in language learning is worth exploring. The present study aimed to examine whether there is an improvement and difference in students' EAP by learning…
Descriptors: Video Technology, Behavior Patterns, English for Academic Purposes, Second Language Learning
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Seán Roe; Mary K. McGahon; Sharon Parkinson; Etain Tansey; Paul Murphy – Advances in Physiology Education, 2024
The early years of physiology education in medical curricula provide unique challenges. As well as inculcating concepts that are seen as difficult, modern curricula require that students learn in context in case-based learning courses. Additionally, regulating bodies stress that the soft skills of compassion, communication, and empathy are…
Descriptors: Medical Education, Physiology, Drama, Teaching Methods
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Demetrios G. Sampson, Editor; Dirk Ifenthaler, Editor; Pedro Isaías, Editor – Cognition and Exploratory Learning in the Digital Age, 2024
This edited volume presents the latest research focussing on current challenges on the deployment of smart technologies and pedagogies for supporting teaching and learning in the post-covid19 era. This is at the core of studying the evolution of the learning process, the role of technology-supported pedagogical approaches, and the progress of…
Descriptors: Teaching Methods, Influence of Technology, Educational Technology, Professional Development
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Chen, Chih-Ming; Wang, Wen-Fang – Journal of Science Education and Technology, 2020
Analyzing learners' learning behaviors helps teachers understand how learning behaviors of learners influence learning performance. To determine which learning behaviors influence learners' science-based inquiry learning performance, this work develops an xAPI (Experience Application Programming Interface)-based learning record store module…
Descriptors: Learning Processes, Science Education, Correlation, Inquiry
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Forbes, Paul A. G.; Pan, Xueni; de C. Hamilton, Antonia F. – Journal of Autism and Developmental Disorders, 2016
Mimicry involves unconsciously copying the actions of others. Increasing evidence suggests that autistic people can copy the goal of an observed action but show differences in their mimicry. We investigated mimicry in autism spectrum disorder (ASD) within a two-dimensional virtual reality environment. Participants played an imitation game with a…
Descriptors: Computer Simulation, Autism, Pervasive Developmental Disorders, Imitation
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Pellas, Nikolaos; Kazanidis, Ioannis – Education and Information Technologies, 2015
Nowadays three-dimensional (3D) multi-user virtual worlds (VWs) are the most well-known candidate platforms in Higher education. Despite the growing number of notable studies that have presented VWs as valuable platforms for the e-Education, there is still a paucity of a comparative study in order to be determined the degree of the students'…
Descriptors: Blended Learning, Online Courses, Higher Education, Comparative Education
Kirman, Joseph M. – Elements: Translating Theory Into Practice, 1972
Author defends the need for the indoctrination of those values that can be defended and lived honestly." (MB)
Descriptors: Behavior Patterns, Behavioral Objectives, Evaluation, Simulation
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Miller, Ann M. – Counseling and Values, 1972
Role playing as a tool for counselors is discussed in terms of rationale and technical use. (BY)
Descriptors: Behavior Patterns, Group Guidance, Groups, Role Playing
Pacanowsky, Michael; Farace, Richard V. – 1974
Ineffective communication in an organization is costly. This paper examines one of the many approaches to solving this problem--increasing employee awareness of communication by increasing employee communication skills and sophistication. Simulation games are an effective means of improving employee awareness. The simulation provides a common…
Descriptors: Behavior Patterns, Business Administration, Communication Skills, Communication (Thought Transfer)
Rick, John W. – Perspectives in Computing: Applications in the Academic and Scientific Community, 1986
Discusses use of computer simulation as an archeological tool for research and teaching involving the remains of prehistoric game animals to aid in understanding effects of various strategies of prehistoric hunters on populations of game animals. A simulation involving possible vicuna hunting strategies is described. (MBR)
Descriptors: Animal Behavior, Archaeology, Behavior Patterns, Computer Graphics
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Kipper, David A.; Har-Even, Dov – Journal of Clinical Psychology, 1984
Investigated the differential effect of two kinds of behavior simulation (role-playing) interventions: spontaneous and mimetic-pretend, on the readiness and the responsibility attributions associated with delivering electric shocks to others (N=25). Results showed that the spontaneous subjects were more ego-oriented and inhibited in administering…
Descriptors: Aggression, Behavior Patterns, College Students, Electrical Stimuli
WARD, TED W. – 1966
THE RATIONALE OF A CLINICAL APPROACH TO RESEARCH ON TEACHER BEHAVIOR IS SET FORTH TOGETHER WITH INDICATION OF DIFFICULTIES. IN ONE CLINICAL STUDY, RECORDS OF FOCUSED OBSERVATIONS OF TEACHER BEHAVIOR WERE REVIEWED BY A SPECIALIST IN LEARNING AND A SPECIALIST IN SOCIAL PSYCHOLOGY IN RELATION TO RESEARCH FROM THESE FIELDS. TEACHER DECISIONS PROVED…
Descriptors: Behavior Patterns, Behavior Theories, Bibliographies, Classroom Environment
Confessore, Gary J. – 1974
A series of computer programs designed to provide a dynamic simulator of Joyce and Weil's models of interactive teaching are described. Initially developed and tested at the City University of New York (CUNY), the system is capable of supporting retrospective and predictive analysis of selected kinds and patterns of verbal behavior in a variety of…
Descriptors: Behavior Patterns, Computer Oriented Programs, Computer Programs, Data Analysis
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Kirts, Carla A.; Tumeo, Mark A. – Journal of Environmental Education, 1991
Reports results of a survey of 36 college students who played the Commons Game. This game was developed to illustrate the behavioral patterns, complexities, and frustrations involved in management of commons resources, cited as a major concern for future generations. (10 references) (MCO)
Descriptors: Behavior Patterns, Conservation (Environment), Conservation Education, Educational Games