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Yoana Omarchevska; Anouschka van Leeuwen; Tim Mainhard – Journal of Computing in Higher Education, 2025
In the flipped classroom, students engage in preparatory activities to study the course materials prior to attending teacher-guided sessions. Students' success in the flipped classroom is directly related to their preparation and students tend to change their preparation activity over time. Few studies have investigated why students change their…
Descriptors: Blended Learning, College Students, Metacognition, Learning Motivation
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Shonn Cheng; Hsuan-Pu Chang; Sheng-Shiang Tseng – European Journal of Psychology of Education, 2024
The goal of the present study was to explore the relations among perceived psychosocial learning environments, instructional modality, motivation, self-regulated learning, and academic achievement in blended computer science education. The participants were 207 undergraduate students enrolled in a blended online and face-to-face design course. We…
Descriptors: Undergraduate Students, Computer Science Education, Blended Learning, Student Motivation
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Malgorzata Charytanowicz – Informatics in Education, 2023
Nowadays, the rapid development of ICT has brought more flexible forms that push the boundaries of classic teaching methodology. This paper is an analysis of online teaching and learning forced by the COVID-19 pandemic, as compared with traditional education approaches. In this regard, we assessed the performance of students studying in the…
Descriptors: Teaching Methods, Electronic Learning, COVID-19, Pandemics
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Kamaludeen Samaila; Hosam Al-Samarraie – Journal of Applied Research in Higher Education, 2024
Purpose: The flipped classroom model is an emerging teaching pedagogy in universities, colleges and secondary schools. This model will likely be successful if students prepare and acquire basic knowledge before class hours. Pre-class video lectures are common for students to access knowledge before class hours. However, students often do not watch…
Descriptors: Learner Engagement, Outcomes of Education, Teaching Methods, Flipped Classroom
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Puttasem, Duangjai – Shanlax International Journal of Education, 2022
The purposes of this research were: 1) to develop a blended learning model to promote analytical thinking ability and learning outcomes of Computer and Educational technology students 2) to compare analytical scores before and after blended teaching of Computers and Educational Technology students and 3) to study the satisfaction of students about…
Descriptors: Blended Learning, Thinking Skills, Outcomes of Education, Educational Technology
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Oriol Borrás-Gené; Raquel Hijón-Neira; Pedro Paredes-Barragán; Lucía Serrano-Luján – International Journal of Game-Based Learning, 2024
Educational escape rooms aims to motivate students, to strengthen knowledge and evaluate learning. Pre-service teachers enrolled in "Computer Science and Digital Competency" course shows lack of motivation and difficulties to realise its usefulness in everyday practice, becoming an ideal context to apply this strategy. 157 students…
Descriptors: Blended Learning, Problem Solving, Student Motivation, Programming
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Bedebayeva, Maira; Grinshkun, Vadim; Kadirbayeva, Roza; Zhamalova, Kamshat; Suleimenova, Laura – Cypriot Journal of Educational Sciences, 2022
The purpose of this research is to determine the proficiency levels of teachers giving computer education in high schools regarding blended learning. In this study, the competencies of teachers who give computer education in high schools regarding blended learning were handled in accordance with the survey model, which is one of the quantitative…
Descriptors: Blended Learning, High School Students, Teaching Methods, Gender Differences
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Verdecchia, Roberto; Lago, Patricia – IEEE Transactions on Education, 2023
Contribution: This article contributes empirical insights on hybrid teaching of software engineering courses. Results include the systematic analysis of hybrid teaching attendance and interaction, perception of hybrid teaching, and grade distributions. Results are synthesized into eight evidence-based guidelines. Background: Hybrid teaching, i.e.,…
Descriptors: Engineering Education, Computer Science Education, Computer Software, Masters Programs
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Fraire, Juan A.; Duran, Juan E. – IEEE Transactions on Education, 2021
Contribution: In a context where hands-on courses are biased toward specific technologies, a novel creativity-provoking instructional approach for networking undergraduate courses is successfully applied following action research principles and active and creative learning techniques. Background: Extensive engineering-oriented networking courses…
Descriptors: Experiential Learning, Creativity, Curriculum Development, Teaching Methods
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Pinphet, Pichai; Wasanasomsithi, Punchalee – rEFLections, 2022
Thai undergraduate engineering students seem to have difficulty mastering English oral communication ability. This study investigated the effects of project-based blended learning with communication strategy instruction to develop English oral communication ability of undergraduate engineering students. Four communication strategies, namely asking…
Descriptors: Undergraduate Students, Engineering Education, Speech Communication, Communication Strategies
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Schwarzenberg, Pablo; Navon, Jaime; Pérez-Sanagustín, Mar – Journal of Computing in Higher Education, 2020
The flipped classroom gives students the flexibility to organize their learning, while teachers can monitor their progress analyzing their online activity. In massive courses where there are a variety of activities, automated analysis techniques are required in order to process the large volume of information that is generated, to help teachers…
Descriptors: Models, Blended Learning, Teaching Methods, Electronic Learning
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Berssanette, João Henrique; de Francisco, Antonio Carlos – Journal of Information Technology Education: Research, 2021
Aim/Purpose: This paper presents the results of a systematic literature review that sought to identify the studies that relate the different pedagogical techniques by which active learning is developed in the context of the teaching/learning of computer programming, with the objective to characterize the approaches, the pedagogical techniques…
Descriptors: Active Learning, Computer Science Education, Programming, Educational Research
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Stadelmann, Thilo; Keuzenkamp, Julian; Grabner, Helmut; Würsch, Christoph – Education Sciences, 2021
We present the "AI-Atlas" didactic concept as a coherent set of best practices for teaching Artificial Intelligence (AI) and Machine Learning (ML) to a technical audience in tertiary education, and report on its implementation and evaluation within a design-based research framework and two actual courses: an introduction to AI within the…
Descriptors: Artificial Intelligence, Teaching Methods, Electronic Learning, Blended Learning
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Aleb, Salma; Labed, Zohra – International Journal of Education and Development using Information and Communication Technology, 2021
This paper aimed to empirically test whether implementing the blended teaching approach in ESP courses positively affects students' achievement and their attitudes towards it. To this end, explanatory type and quasi-experimental design research were carried out with two groups of students (N = 60) enrolled in the computer science department at…
Descriptors: Blended Learning, Teaching Methods, Academic Achievement, Student Attitudes
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Lin, Jian-Wei – Australasian Journal of Educational Technology, 2022
The COVID-19 pandemic has forced universities to make a radical switch from face-to-face traditional teaching (TT) to completely online learning (OL). Thus, many studies proposed the proper OL environment for a specific subject and evaluated its effectiveness. However, few studies have empirically compared the proposed OL environment with TT to…
Descriptors: Blended Learning, Computer Science Education, Educational Change, Universities
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