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Koekoek, Jeroen; van der Mars, Hans; van der Kamp, John; Walinga, Wytse; van Hilvoorde, Ivo – Journal of Physical Education, Recreation & Dance, 2018
The rapid development of digital technology has expanded the prospects and promises for its application in physical education programs. Physical educators are becoming increasingly interested in technology but often remain inadequately equipped to effectively integrate these technological resources in their daily practice, and/or lack the…
Descriptors: Video Technology, Games, Physical Education, Technology Uses in Education
Tucker, Steven; Shumway, Jessica F.; Moyer-Packenham, Patricia S.; Jordan, Kerry E. – Australian Primary Mathematics Classroom, 2016
Teachers increasingly use virtual manipulatives and other apps on touch-screen devices (e.g., "iPads") in an effort to help students understand mathematics concepts. However, students experience these apps and their affordances in different ways. The purpose of this article is to inform teachers' decisions about app implementation in the…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, Thinking Skills
Ryder, Robert; Machajewski, Szymon – International Journal of Educational Technology, 2017
This qualitative case study reports the adoption of gamification in a college level foreign language courses. An exploratory approach allows the authors to describe how gamification was applied and what results were documented. A custom mobile app was adopted to increase engagement and interest of students in the specific field of study. External…
Descriptors: Qualitative Research, Case Studies, Educational Games, Teaching Methods
Stevenson, Michael Eric; Hedberg, John Gordon – Interactive Technology and Smart Education, 2017
Purpose: This paper presents a thematic review of app-enabled learning in the context of recent developments in mobile technology and m-learning. Three key themes are presented that reflect the issues that teachers, school leaders and systems have grappled with in recent years. Design/Methodology/Approach: Drawing on findings from a range of case…
Descriptors: Educational Technology, Technology Uses in Education, Elementary Secondary Education, Higher Education
Canning, Natalie; Payler, Jane; Horsley, Karen; Gomez, Chris – International Journal of Early Years Education, 2017
This study explores children's narratives of their curiosity and imagination through innovative use of an information technology app--Our Story. Novel use of the app allowed children to express and record their opinions they considered significant to them. The research captured children's approaches to everyday situations through their play.…
Descriptors: Teaching Methods, Computer Oriented Programs, Educational Technology, Technology Uses in Education
Kilic, Çigdem; Sancar-Tokmak, Hatice – Australian Journal of Teacher Education, 2017
This case study investigates how preservice primary school teachers describe their experiences with digital story-based problem solving applications and their plans for the future integration of this technology into their teaching. Totally 113 preservice primary school teachers participated in the study. Data collection tools included a…
Descriptors: Foreign Countries, Preservice Teachers, Mathematics Teachers, Mathematics Instruction
van der Kolk, Koos; Hartog, Rob; Beldman, Gerrit; Gruppen, Harry – Journal of Science Education and Technology, 2013
Increasingly, mobile applications appear on the market that can support students in chemistry laboratory classes. In a multiple app-supported laboratory, each of these applications covers one use-case. In practice, this leads to situations in which information is scattered over different screens and written materials. Such a multiple app-supported…
Descriptors: Science Instruction, Educational Technology, Telecommunications, Technology Uses in Education
Del Fabro, Marcos Didonet; de Alimeda, Eduardo Cunha; Sluzarski, Fabiano – Informatics in Education, 2012
Teaching web development in Computer Science undergraduate courses is a difficult task. Often, there is a gap between the students' experiences and the reality in the industry. As a consequence, the students are not always well-prepared once they get the degree. This gap is due to several reasons, such as the complexity of the assignments, the…
Descriptors: Foreign Countries, Computer Science Education, Computer Oriented Programs, Undergraduate Students
Lennex, Lesia; Bodenlos, Emily – Online Submission, 2014
Elementary science is chock-full of wonderful experiences for students. Do children see iPads as a tool for learning about science? Using Prensky (2010) as a guide, the researchers decided to see if "assessing students with their own" tools (p.178) using iPad apps would support learning discrete knowledge for electricity and light…
Descriptors: Elementary School Science, Grade 4, Teaching Methods, Computer Oriented Programs
Moran, Clarice – Journal of Interactive Learning Research, 2017
Preservice teachers need opportunities to understand the special needs of English Language Learners (ELLs) before they begin to teach them, yet frequently their exposure is limited to a journal article or college lecture. This collective case study aimed to explore the experiences of 17 American, native English-speaking preservice teachers as they…
Descriptors: Preservice Teachers, Preservice Teacher Education, Student Needs, English Language Learners
Safar, Ammar H.; Al-Jafar, Ali A.; Al-Yousefi, Zainab H. – EURASIA Journal of Mathematics, Science & Technology Education, 2017
This experimental research study scrutinized the effectiveness of using augmented reality (AR) applications (apps) as a teaching and learning tool when instructing kindergarten children in the English alphabet in the State of Kuwait. The study compared two groups: (a) experimental, taught using AR apps, and (b) control, taught using traditional…
Descriptors: Foreign Countries, Computer Simulation, Simulated Environment, Computer Oriented Programs
Drijvers, Paul – PNA, 2013
The integration of digital technology confronts teachers, educators and researchers with many questions. What is the potential of ICT for learning and teaching, and which factors are decisive in making it work in the mathematics classroom? To investigate these questions, six cases from leading studies in the field are described, and decisive…
Descriptors: Educational Technology, Technology Uses in Education, Mathematics Instruction, Teaching Methods
Petersen, Sobah Abbas; Procter-Legg, Emma; Cacchione, Annamaria – International Association for Development of the Information Society, 2013
This paper describes three case studies, where language learners were invited to use "LingoBee" as a means of supporting their language learning. LingoBee is a mobile app that provides user-generated language content in a cloud-based shared repository. Assuming that today's students are mobile savvy and "Digital Natives" able…
Descriptors: Technology Uses in Education, Educational Technology, Electronic Learning, Telecommunications
Heintz, Timothy; Schreier, James W. – Journal of Experiential Learning and Simulation, 1981
Analyzes the use of simulation in teaching about the collective bargaining process, identifies the psychological issues involved in collective bargaining, and discusses the development of a computer model that allows for case development and psychological bargaining experiences. Two flow charts and a set of sample bargaining simulations are…
Descriptors: Case Studies, Collective Bargaining, Computer Oriented Programs, Computer Programs
Council for Educational Technology, London (England). – 1977
This report describes some curriculum development work done by the Local History Classroom Project (LHCP) which explores approaches to the classroom teaching of local history and possible roles for computerized banks of standardized historical data. Part one of the document gives a sample lesson developed from court records and newspaper articles.…
Descriptors: Case Studies, Census Figures, Comparative Analysis, Comparative Education
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